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Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability

GX.Sigma said:
God, I hope it's the second. If it's the first, it has the same "oh, here's a bunch of tiny situational things you have to memorize from now on" problem that feats have always had. I'd much rather it be one big thing, like "you can fly" or "you can cast spells" or "you have a demon sidekick."

And if we were given the choice? The player may select for his character a feat giving a set of utility capacity or a feat simulating one or two more robust capicity. Personification need sometimes to a set of small details versus one more spectacular.
 
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I suppose that starting ability scores will be lower to accommodate for this
I asked Mike about this on Twitter and this is what he said:

GX: Presumably starting ability scores will be lower? Otherwise everyone will have 20s pretty quick.
Mearls: DM picks - do you start as Conan (strong, fast, tough) or have option to grow into him?
GX: But if you start as Conan the strong fast and tough, won't you end up as Conan the strong fast tough smart wise and charismatic?
Mearls: if that's what you want - or Conan with some spells, or Conan chosen of the gods, or Conan the two-weapon fighting specialist, etc
 

That would be good. I would love a basic, 3d6x6 game to be viable, and this might help. Though I'm fine with a 4d6 default.

In the 3E point system, 4d6 drop lowest is roughly equivalent to a 25-point character, but my experience was that most groups that used point buy favored a higher point total, typically around 32. As a result, point buy led to more powerful characters. Rapid stat advancement would be an effective way to reconcile this.
 

In the 3E point system, 4d6 drop lowest is roughly equivalent to a 25-point character, but my experience was that most groups that used point buy favored a higher point total, typically around 32. As a result, point buy led to more powerful characters. Rapid stat advancement would be an effective way to reconcile this.

If there weren't caps tho, I would bet that groups would just bump them even more... IMXP 3e characters had plenty of stuff, but many groups played "high-powered" (sic) campaigns with even more stuff and bigger starting stats. But the caps at 20 would make that tendency of boosting just for the sake of boosting soon look silly, so welcome caps!
 

Balancing feats towards a goal of a +1 equivalence balance, and giving classes different rates of feat improvment in NO WAY goes together. Lets say the fighter gets 10 feats, while the wizard gets 3. That's an equivalent +10 to ability scores , while the wizard would get +3. I'm aware that there are other feats that will do different things rather than a +1 bonus, but all feats seem to be balanced and roughly equivalent to this bonus. How in HELL are they going to make this balance towards all the different classes.
That looks OK to me. Every one knows that Conan has straight 18s, where as wizards are generally wak and feeble unless they been keeping up with their demonic sacrifices!

As someone else pointed out upthread, it also helps fighters with their saves.
 

As someone else pointed out upthread, it also helps fighters with their saves.

They still fail their good ones 70% of the time against a 20th level caster. That's even worse than in 3e, where at least a Fort save had a moderately decent chance of success. I certainly don't see it appealing to AD&D fans.
 

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