Balesir
Adventurer
The fact that I enjoy playing such a paladin! A character who is a moral exemplar, who holds him- or her-self to the highest standards, who actually has hard moral and ethical judgements to make is a great concept for a character!How does playing a paladin with no mechanical restrictions in any way enhance this type of morality play? I mean what makes him more interesting or a superior choice to any class that is roleplayed as devoted to a code/deity/alignment/etc.?
A character who spends an imaginary lifetime second-guessing what the gods/the "powers of good"/the DM thinks "lawfulness and goodness" means? Not so much.
If the second one appeals to you, good for you - go for it. Give the GM an actual, physical nerfbat to hit you with each time they think you got it wrong, if that's what appeals to you, but I don't want that forced down my gullet. Same with "Detect Evil" and all that tripe. As an optional module? Fine. If it's in a separate publication so I can avoid it? Even better (but not essential). But as a core game "fact" - it'll be too hard to excise it from the game for it to be worth the bother.