Imaro
Legend
Really? What classes come parceled with built in conflicts between what you want to do and what you are permitted to do.
Any class that has a space on it's sheet for deity?? Any character that chooses to live by a code... If you are speaking inherently well there's the cleric, druid, monk, cavalier, barbarian, etc.
Jeez, moral conflicts are the meat an potatoes of holy knight stories. That's the whole point of the Arthur stories. Playing a paladin to explore morality is hardly a strange choice. It's hard wired right into the class.
Yep and those knights suffer consequences for those choices... and not only when they decide it's appropriate. Of course all this does is highlight the fact that D&D isn't a story simulator.
Only, the game is rigged. Because I cannot actually do any exploration under the current rules because if I differ in interpretation from the DM's interpretation, we must follow the DM's interpretation. So, you're right in a way. Paladin's are a terrible class for exploring morality, despite the presentation of the class, because the way the mechanics are set up now, there can be no exploration. You must do what your DM decides you must do.
Bull... you don't have to do anything. In fact, just like a samurai committing seppuku... a Paladin who goes forward with an action fully aware that it will cost him his power is making a statement of how important the choice he has made in that matter is. You're not pledging an oath to yourself or to a code your paladin created... so why would you be judged by your own concept of morality? In fact what exactly are you exploring since you already know whether you consider an action good, evil, lawful or chaotic? You aren't the deity your paladin may follow...so where is the exploration taking place?
Another point I want to make is that you aren't necessarily exploring your DM's morality either...A DM can easily think an action is morally good in real life but not acceptable to the Bahamut of his campaign world and vice versa... nothing forces the DM to fallback on his own beliefs.
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