Olgar Shiverstone
Legend
Don't need them -- I'm not such and OCD completist that I need a monster or character class to fill out each space on an alignment chart.
/snip
3e just didn't go into as elaborate detail, but heck, if you look at the 3e MotP there are some portions that are virtually word for word from 2e sources (some of the dreamscapes in the Ethereal plane), most of the locations originated in Planescape, etc. They didn't use Sigilian cant slang, but the lore was retained in very large part./snip
Unfortunately that wouldn't work, as the 'loths have an innate hatred of gods, and that role would contradict a lot of their schtick. While they'll work for them if it fits their own plans and the price is right, they'll never do it as servants as opposed to mercenaries, and at no point will they ever have faith in one of those divinities.
I'd personally prefer just a lot more unique servitors for specific evil gods, highlighting the lack of trust and unity among evil compared to angels/aasimon as collective servitors of good gods, without depriving evil gods of servitors of their own (and not having to rely exclusively on demons/devils/etc since those have their own goals and priorities that would be diminished by being primarily servitors to gods).
Thus the whole, "minor books that I could entirely ignore" part of my discussion. You can have all the Planescape stuff you want. Just keep it out of the core. I hope you get a big, beautiful boxed set and tons of supplements.
But, in return, I want zero references to any Planescape elements in the core. Same way as there are zero references to Eberron or Forgotten Realms.
That means no Blood War, no Factions, and any planar creature has to be able to stand on its own. Yuguloths are mercenaries? Mercenaries in what war? Take away the Blood War and now Demons and Devils no longer fight each other an no longer need NE mercenaries.
Sure, we can add other schticks, and this thread shows that. Unfortunately, all that's been done is show that many gamers are really creative people.
And, right here. THIS is what I'm talking about. "Loth's have an innate hatred of gods"? Where does that come from? It's not in the Monster Manual entry. It's not in the article here that we're reading. So, exactly where does this come from?
Thus the whole, "minor books that I could entirely ignore" part of my discussion.
That means no Blood War, no Factions, and any planar creature has to be able to stand on its own. Yuguloths are mercenaries? Mercenaries in what war? Take away the Blood War and now Demons and Devils no longer fight each other an no longer need NE mercenaries.
And, right here. THIS is what I'm talking about. "Loth's have an innate hatred of gods"? Where does that come from? It's not in the Monster Manual entry. It's not in the article here that we're reading. So, exactly where does this come from?
That means no Blood War, no Factions, and any planar creature has to be able to stand on its own. Yuguloths are mercenaries? Mercenaries in what war? Take away the Blood War and now Demons and Devils no longer fight each other an no longer need NE mercenaries.
I don't agree. It makes perfect sense for the Tiefling entry to say they're common in Sigil, just as it makes perfect sense for the Minotaur entry to say they're common in Krynn. Much like how the playtest packet presents the player options, I think the best approach is to say "this is how these creatures fit into some classic D&D settings," with a heavily implied "but you don't have to do it like that your setting!"But, in return, I want zero references to any Planescape elements in the core. Same way as there are zero references to Eberron or Forgotten Realms.
I don't agree. It makes perfect sense for the Tiefling entry to say they're common in Sigil, just as it makes perfect sense for the Minotaur entry to say they're common in Krynn. Much like how the playtest packet presents the player options, I think the best approach is to say "this is how these creatures fit into some classic D&D settings," with a heavily implied "but you don't have to do it like that your setting!"
Besides, it's practically impossible to describe planar creatures in any detail without referencing Planescape, since Planescape added so much detail to planar content that was only vaguely described in 1e.