Phototoxin
Explorer
FAO Mods, I'm posting a sister thread in AD&D2E forum.
Basically my parents visited and brought my old RPG books with them -including my heavily battered AD&D PHB and DMG (Didn't have monster manuals back in Ireland when I was a kid
), my 3.X collection (FRCG, OA, BOVD) & V:tM.
I've played a lot more 3.0/3.5 than AD&D but not as much as 4E and again was just wondering - are there any 'standard' or 'almost universally adopted' house rules to make it run smoother/better/faster/harder?
The last campaign I ran I started at level 2 and gave everyone the toughness feat free to avoid the whole 'a cat kills the wizard'.
I also used proto-minions (2hp goons - not 1hp, if you can only do 1hp you didn't deserve to kill it first time around!!!)
I don't have tonnes of splatbooks - the OA and BOVD are more for my own reading, I tend to stick to core classes and the FRCG/FRPG. I do have heroes of battle but have never used it in a game.
So anyone got useful house rules specific to 3.5?
Basically my parents visited and brought my old RPG books with them -including my heavily battered AD&D PHB and DMG (Didn't have monster manuals back in Ireland when I was a kid

I've played a lot more 3.0/3.5 than AD&D but not as much as 4E and again was just wondering - are there any 'standard' or 'almost universally adopted' house rules to make it run smoother/better/faster/harder?
The last campaign I ran I started at level 2 and gave everyone the toughness feat free to avoid the whole 'a cat kills the wizard'.
I also used proto-minions (2hp goons - not 1hp, if you can only do 1hp you didn't deserve to kill it first time around!!!)
I don't have tonnes of splatbooks - the OA and BOVD are more for my own reading, I tend to stick to core classes and the FRCG/FRPG. I do have heroes of battle but have never used it in a game.
So anyone got useful house rules specific to 3.5?