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Wall as an object with Continual Flame


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Hmm... I don't know about the source you mention, either, but I'm privy into the crafting rules. Since, as per the Stronghold Builder's Guidebook, walls are priced per 10' in width - which RAW clearly assure us is a Large object, by the way - you should only let a wall section with a periphery of 10 feet be lit. Any more would warrant multiple castings of Continual Flame.
Ah yes, thank you. I decided to not be so lazy and actually look some things up. 10', not 5', seems to be the sections.
Disintegrate works on 10' sections. Stronghold Builder's Guide also is a great resource for reference.
 


I don't know about your games, but I find the most common use of the spell is to take a torch or similar object and cast Continual Flame on it. Now when you do that, is the entire torch on fire? Including the handle that you are holding on to? No, it's just the top of the torch that's on fire.

For me, it's a fire the same size as a torch flame no matter the size of the object.
 

I don't know about your games, but I find the most common use of the spell is to take a torch or similar object and cast Continual Flame on it. Now when you do that, is the entire torch on fire? Including the handle that you are holding on to? No, it's just the top of the torch that's on fire.

For me, it's a fire the same size as a torch flame no matter the size of the object.

Yup.
 

I don't know about your games, but I find the most common use of the spell is to take a torch or similar object and cast Continual Flame on it. Now when you do that, is the entire torch on fire? Including the handle that you are holding on to? No, it's just the top of the torch that's on fire.

For me, it's a fire the same size as a torch flame no matter the size of the object.

That's a really good point. I take my argument back.
 
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I don't know about your games, but I find the most common use of the spell is to take a torch or similar object and cast Continual Flame on it. Now when you do that, is the entire torch on fire? Including the handle that you are holding on to? No, it's just the top of the torch that's on fire.

For me, it's a fire the same size as a torch flame no matter the size of the object.
This is a simple and acceptable answer, thanks.
 

"Object" is a poorly defined thing in D&D.

When you hit a wall with Disintegrate, do you take out a 10x10x10 section of the wall, or utterly destroy one of the single small stones used in its construction?

A spell caster can cast Invisibility on an object. A door might be reasonable. What about a wall? What about a building?

My character once used G'Elsewhere Chant, which can teleport a creature or object, to remove the front gate from a castle. Is that too big? What about a barred door?

By the way, I like the "Everburning torch" argument wrt the original question.
 

While my specific purpose for this thread was to figure how the lighting in my new fortress worked, the thought experiment was to define "Object" as it applies to a wall or wall section. [MENTION=6669384]Greenfield[/MENTION], what you've proposed are the questions I am pondering.
 

My own thought? Look at Animate Object for a clue on how to handle larger objects.

"Small object" is size specific. Other "objects", as mentioned in spells, are seen as "medium" size. "Large" objects count as multiple medium objects, etc.
 

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