steeldragons
Steeliest of the dragons
Please run, do not walk, away from D&D Next.
Giving mechanical benefits for roleplaying in a roleplaying game is like giving someone who actually bet, extra cards in poker. I guess there just weren't quite enough ways to powergame with character build fiddly bits alone, so this is what we get.
If no one roleplays without this its seriously time to ask yourself: am I gaming with the right people?
This. I am, actually, shocked it took 3 pages of posts before someone noted this.
I read the article and immediately thought, "Great, so D&D's gonna have Fate/Hero/Action/whatever you want to call them, 'Inspiration' points now." It needs this why?
I mean, I get the knee jerk, "Everyone complained that we made the last edition an "All about combat" game...so let's emphasize the role playing of our role-playing game...How that somehow translates to "let's bake in a mechanic about it into the core rules", other than something for the brand/IP that we can say is OURS, baffles me. I mean, I understand it from a business standpoint but despise as a player/fan! If you need to tell people, "This is how you role-play...do it right and we'll give you a COOKIE!" then something is decidedly wrong with RPGs today.
To me this is a poison pill. It could be ignored, but how long will the community of D&D players last until everyone finally relents to a "comes with free dessert" rule? If you are not into story mechanics, their inclusion in core comes off as manipulative and more play style advertising.
Here is the core conceit of D&D and what Next is getting wrong:
In D&D the role you play is your Class. You get XP for each of your Classes for performing Class-related actions. The more XP received, the better the class abilities become. Sure you can get other resources, but those aren't related to your role playing.
To be clear, fictional personality performance is not a required element of D&D. Neither is it explicitly role playing.
-snip-
The idea of role playing may have changed for many, but no game is an RPG because of strung in rules to entice players to act out a fictional persona. We're dealing with two fundamentally different definitions of game play and frankly, baking in the current "storification of all things game" divorces D&D Next from the first 20 years of the hobby.
Yup and yup. This is just more of the same "Other [moderately successful] RPGs are doing it so D&D should do it too" garbage. It aggravates me when its fluffy stuff [i.e. OO! Vampires and Werewolves are popular right now, let's make them PCs!" or "Everyone who knows the X-Men comic loves Psylocke, let's make a class that's the exact same thing!"] but when it's actual mechanical rules/crunch...just unacceptable to my sensibilities.
Before the dogpile, note I said "my sensibilities." I understand that's not everyone's...and that's fine. But long-post-short I think the inspirational-chit mechanic is a bad bad thing...which will reveal itself as such if it is "baked in" to the core rules and not left as an optional "you can do it this way to entice more role-playing from your players."...which in my opinion, it simply won;t, jst be one more piece of crunch to be power-gamed, exploited and abused.
Having it core with the ever-toted easy option of taking it out will simply result in "Well, why should I bother role-playing now? The rules say I should get a cookie! You've told us you won't give us cookies?!? You're a mean/nasty/s**ty DM...You're doing it WRONG!"