The Sundering Begins - "The Companions" by R.A. Salvatore (spoilers)

MerricB

Eternal Optimist
Supporter
Spoilers ahead, everyone!

“The Companions” is the first volume of “The Sundering” series from Wizards of the Coast, a major cross-media event that transfers the Forgotten Realms from its 4e incarnation to the next edition. Written by R.A. Salvatore, "The Companions" revisits the characters of his original book – “The Crystal Shard” – and of its many sequels: Bruenor, Regis and Catti-Brie.

Readers more up-to-date with Salvatore’s novels than me will realise there is a basic problem with using those characters: they're all dead! However, as comics have taught us, death does not have to be permanent. The book deals with how they come back to life and their adventures before they join up with Drizzt again. The popular drow is barely in the book; it instead revolves around the journey of his companions to meet and help him again.

The introductory chapters are written surprisingly poorly, with some clumsy exposition and an excess of commas, but the book improves swiftly once the real heart of the story begins. The book alternates between the viewpoints of the three companions as they are reborn as infants and face the challenges of being adults in children's bodies. Yes, that's right, they have to go through childhood again!

The book takes place over a twenty year span. Wulfgar, the one-time companion of Drizzt appears at the beginning, but refuses to be reborn; as I'm not familiar with the intervening books since the original trilogy, I was taken aback at how unpleasant he'd become and I wasn't unhappy at all to not be reading about his rebirth.

Each of Catti-brie, Regis and Bruenor have interesting childhoods, especially so given they're going through them with adult knowledge. I was particularly engaged by Bruenor struggles to fit into dwarven society: he was a king, and he finds it very difficult to follow in the traditions of his new father when he knows he'll eventually have to find Drizzt. Regis has a number of adventures in Delthuntle in Aglarond, particularly with the Assassin's Guild there, and eventually he has to be forced out - the life he was otherwise leading was a good one for him. Catti-brie finds herself being trained by Netherese wizards, completing the training she started in her earlier life. With the powers of a cleric, druid and wizard, the reborn Catti-brie looks like being a power to contend with in the post-Sundering Realms.

Of course, the primary interest to me with this book was to discover exactly what was going on with the Sundering, the major event that is running through six novels and several D&D adventures this year. "The Companions" doesn't deal with the Sundering directly. Instead, you get hints of it from some of the other characters in the book, particularly from the Netherese wizards training Catti-brie.

In particular, the Netherese are concerned that the planar conjunction that allowed their shade overlords to return to Faerun is beginning to fade - the reborn Netherese empire is therefore imperiled. The effects of the spell-plague are fading and the Weave is reforming - the art of magic changes during the novel, and wizards need to go back to the "old" ways of casting spells. For this book, at least, the Sundering is very much a background element; it's happening, but it's hasn't shook the world - at least, not yet.

The biggest weakness with "The Companions" comes from its position in the series of "The Sundering", as - unless something unexpected happens in the following five novels - its protagonists won't show up again until Salvatore's next book, which isn't part of "The Sundering"! Did this really need to be part of that series? It feels far more that it's included to leverage the popularity of Salvatore's work. This book really feels like part of the Drizzt series instead of the Sundering series; if we're very lucky a few of the other characters might turn up in one of the other Sundering novels.

The book also reads very much as a transitional book; it's setting up things for later works. Someone not familiar with the characters could quite easily jump into the series here. However, those looking for a story complete in itself will be disappointed; the book, whilst complete in telling the second childhoods of the main characters, leaves their business particularly unfinished. Proper reunions will have to wait for later books by Salvatore.

Ultimately, "The Companions" is an enjoyable read, but suffers from problems relating to its dual nature. It far more continues the story of Drizzt than being part of "The Sundering". It's well-written, but it's ambiguous placement makes it weaker than I would have liked.
 
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MerricB

Eternal Optimist
Supporter
For those interested in what the Sundering is actually doing this book:
* Abeir and Toril are separating again
* The gates to the Shadowfell are becoming weaker
* Arcane Magic shifts as the effects of the Spellplague fade, back to more like its previous form (the casters need to change how they cast spells again).

We also get a prophetic sonnet:

Enjoy the play when shadows steal the day...
All the world is half the world for those who learn to walk.
To feast on fungus soft and peel the sunlit stalk;
Tarry not in place, for in their sleep the gods do stay.
But care be known, be light of foot and soft of voice.
Dare not stir divine to hasten Sunder's day!
A loss profound but a short ways away;
The inevitable tear shall't be of, or not of, choice.
Oh, aye, again the time wandering of lonely world!
With kingdoms lost and treasures past the finger's tip,
And enemies that stink of their god's particular flavor.
Sundered and whole, across the celestial spheres are hurled,
Beyond the reach of dweomer and the wind-walker's ship;
With baubles left for the ones the gods do favor.


Yes, it's a particular bad poem. It's a pity that it isn't actually in the form of a Shakespearian sonnet (iambic pentameter and rhyming scheme) as it'd make it easier to read. Does it mean anything to anyone?

Cheers!
 

Whizbang Dustyboots

Gnometown Hero
OK, I have no dog in this fight, as the only FR material I've ever owned was the (admittedly very nice) 3E FR hardcover, but is this necessarily better than just saying "OK, the god of fate, or whomever, hit the reset button; we're going back to the gray box, folks?"
 

MerricB

Eternal Optimist
Supporter
It doesn't invalidate any material. 4E Realms still happened.

In a lot of ways, it reminds me of the 591 CY reset of Greyhawk, which undid a lot of the changes caused by the Greyhawk Wars/From the Ashes whilst still having them as part of continuity.

Personally, I like the BattleTech way of doing it - it has major eras, and feels free to revisit any of those eras for new product. So, you can have a scenario pack set in the original 3025 era, and then a sourcebook about the Jihad, and then they can dive back into the Star League...
 
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Instead of coming up with new characters, the author reincarnates dead ones? Jeez, I knew Salvatore was a hack, but really?

I was mildly curious about the new Realms transition, enough that I was considering picking this book up, but that one detail just turned me off.
 

Alzrius

The EN World kitten
Instead of coming up with new characters, the author reincarnates dead ones? Jeez, I knew Salvatore was a hack, but really?

That about sums it up for me. I was glad that a few of the original characters were still around (e.g. Artemis Entreri), but reincarnating all of Drizzt's old friends? I'm sorry but that's either laziness, greed, or the author having fallen so completely in love with his own characters that he can't let them go, none of which are a compelling reason. Blah.
 

JeffB

Legend
Or....WOTC knows stories with those old characters will sell much better than new characters?

I have no knowledge of them, as once I read the Avatar Trilogy, Prince of Lies, and some horrible wretch of a book about Waterdeep from Elaine Cunnigham, I vowed to ignore FR fiction forever more. But it is my understanding these characters were very popular(?).
 

Dioltach

Legend
The people of Toril must really hate it when Wizards of the Coast decide to launch a new edition: every time, their world is subjected to some kind of cataclysm!
 

Alzrius

The EN World kitten
Or....WOTC knows stories with those old characters will sell much better than new characters?

I don't know...I've never conducted an opinion poll or anything, but these were three second-string characters whom I didn't think had that much of a fan-base. I also haven't read the last several books, but turning Cattie-Brie into a wizard/cleric/druid munchkin makes me like her character even less than I did before; when the ranks of the good guys keep swelling, and the individual members keep powering-up, it's hard for me to root for them as underdogs facing an uphill battle.
 

Azgulor

Adventurer
Wow. Sounds like a steaming pile of dragon dung. Thanks for the review, though. You've convinced me to dump all of the Salvatore novels that I'd held onto since childhood. I tired of these characters and the trade-off/pairing of Drizzt & Cattie-Brie competing for "most munchkin" many years ago.

It also sounds like The Sundering will be a Realms-shaking event with ham-fisted elegance on par with the Time of Troubles and Spellplague. Not impressed. Not interested. Disappointed.
 

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