Mishihari Lord
First Post
Honestly, ranged weapons have never been a problem in a game I've played. They are what they are and the players adapt their tactics accordingly.
In D&D, shooting from range is great if you don't have another option, but spells are always better, and melee attacks do more damage. You can't really run and shoot at the same time (I'm not totally up on the latest editions, but in real life I'm a pretty good archer and there's no way I could run and shoot at the same time, much less pull an arrow and nock it) so if a melee fighter chases you, you only have a couple of options: run and don't shoot (you're neutralized), drop the bow and pull your sword (you're in melee now), or shoot at the guy while he melees you (you're dogmeat). All of these options seem reasonable and fine.
In D&D, shooting from range is great if you don't have another option, but spells are always better, and melee attacks do more damage. You can't really run and shoot at the same time (I'm not totally up on the latest editions, but in real life I'm a pretty good archer and there's no way I could run and shoot at the same time, much less pull an arrow and nock it) so if a melee fighter chases you, you only have a couple of options: run and don't shoot (you're neutralized), drop the bow and pull your sword (you're in melee now), or shoot at the guy while he melees you (you're dogmeat). All of these options seem reasonable and fine.