ImperatorK
First Post
I'm complaining about just one out of the many elements of the game. I would be more happy if that element wasn't flawed.If you are happy then what are you complaining about?![]()
I'm complaining about just one out of the many elements of the game. I would be more happy if that element wasn't flawed.If you are happy then what are you complaining about?![]()
To be clear, I'm talking about the fact that a druid, cleric, wizard, wizard party will be more successful than a fighter, rogue, cleric, wizard party at pretty much everything. Which is the main fault of 3.X.Not every time, or even most times. Sometimes, I suppose.
Which is fine. Not talking about PC vs NPC. I'm talking about a caster party vs a balanced party in a neutral environment. The noncaster's contribution to victory is minimal compared to casters. Obviously, rule 0 can enforce balance with enough explicit countermeasures to neutralize them.I assume that in general, my NPCs are just as competent, motivated, and successful at exploiting the mechanics as the PCs. That's what I'm calling neutral.
I think people like E6 because both casters and noncasters can contribute at a more equal level. There's simply a wish for a 3.X game where that feel would continue all the way up to level 20.If you want to play E6, play E6. That term arose because people realized that D&D changes as levels go up, and they liked low level play better. Nothing wrong with that.
I was thinking of doing my own little mini-test adventure. I had some ideas actually. I can't commit to a full campaign, but I can do a dungeon crawl.
That's not what's appealing, to me, about E6. I quite like the "grittier" feel of the lower levels of 3.5, and the somewhat less swingy nature (compared to high levels). It's not about class balance, though I do appreciate that aspect of it, as well. I think there are a lot of reasons to like E6, and it's probably best not to pin it down to any one factor.I think people like E6 because both casters and noncasters can contribute at a more equal level. There's simply a wish for a 3.X game where that feel would continue all the way up to level 20.
A fair point. I appreciate that I can play a fighter in it and not feel bad, but the gritty feel is also appealing. I like how a clan of hill giants is an existential threat to a large region!That's not what's appealing, to me, about E6. I quite like the "grittier" feel of the lower levels of 3.5, and the somewhat less swingy nature (compared to high levels). It's not about class balance, though I do appreciate that aspect of it, as well. I think there are a lot of reasons to like E6, and it's probably best not to pin it down to any one factor.
Would a little sandbox suffice? Town, dungeon, and a wilderness in between? Something akin to the Village of Hommlet, perhaps?
For sure. I appreciate a lot of stuff about E6, even if I never played it, and probably won't (as I don't play 3.X anymore).A fair point. I appreciate that I can play a fighter in it and not feel bad, but the gritty feel is also appealing. I like how a clan of hill giants is an existential threat to a large region!
And the falsity of which was basically the original topic of this thread.To be clear, I'm talking about the fact that a druid, cleric, wizard, wizard party will be more successful than a fighter, rogue, cleric, wizard party at pretty much everything. Which is the main fault of 3.X.
That might be a reason. I doubt it's the main reason. I think that the numbers for basic skills and abilities staying more "realistic" and avoiding the bookkeeping are likely more important.I think people like E6 because both casters and noncasters can contribute at a more equal level.
Except they don't, really. So I'm happy to call this an impasse of differences at pretty much axiomatic levels.Durability and reliability matter. The caster party is pretty limited on both counts.
Durability and reliability matter. The caster party is pretty limited on both counts.