Campbell
Relaxed Intensity
I'm a little late to the party, but there were a couple things I wanted to touch on.
I don't really see a meaningful difference between exploration of character (in the narrative sense) and story. As far as I'm concerned exploration of characters and how they relate to one another is the heart of narrative. To put it in more perspective I've always been a much bigger fan of Clarement's X-Men than the Avengers. I see the initial conflict that exists between characters at the initial stage of game play to be important because it leads to them feeling much more like a team as they gel and start to value one another.
I can be a bit too strident of advocate for the play style I enjoy. When firing on all cylinders I tend to unleash the fire hose of adversity on my own characters because I enjoy heroic, but deeply flawed characters. In the game of Scion I'm playing in now my character, Reinhardt has a deep and abiding desire to please his father (Baldur). He is relentless in pursuit of being big damn hero, but routinely fails to consider the human cost of his actions. As we are approaching demigod-hood in game Reinhardt is slowly coming to terms with the fact that he is personally responsible for the deaths of countless mortals who have fallen to his fists. Being an in person game though I'm much more apt to see when I'm pushing too hard because I actually get to see real time reactions of my fellow players.
I think our game did a wonderful job of showing the strengths and weaknesses of Story Now game play. Actual play definitely took on a life of its own, results were unexpected, etc. At the same time results were unexpected, passions ran high, and the conflict between characters was more palpable than some people would prefer. It's the essence of good play to me, but I'm adult enough to realize that my tastes are not even close to being universal. It's definitely not ideal for all groups, in much the same way that some of my friends cannot play Diplomacy with one another.
I don't really see a meaningful difference between exploration of character (in the narrative sense) and story. As far as I'm concerned exploration of characters and how they relate to one another is the heart of narrative. To put it in more perspective I've always been a much bigger fan of Clarement's X-Men than the Avengers. I see the initial conflict that exists between characters at the initial stage of game play to be important because it leads to them feeling much more like a team as they gel and start to value one another.
I can be a bit too strident of advocate for the play style I enjoy. When firing on all cylinders I tend to unleash the fire hose of adversity on my own characters because I enjoy heroic, but deeply flawed characters. In the game of Scion I'm playing in now my character, Reinhardt has a deep and abiding desire to please his father (Baldur). He is relentless in pursuit of being big damn hero, but routinely fails to consider the human cost of his actions. As we are approaching demigod-hood in game Reinhardt is slowly coming to terms with the fact that he is personally responsible for the deaths of countless mortals who have fallen to his fists. Being an in person game though I'm much more apt to see when I'm pushing too hard because I actually get to see real time reactions of my fellow players.
I think our game did a wonderful job of showing the strengths and weaknesses of Story Now game play. Actual play definitely took on a life of its own, results were unexpected, etc. At the same time results were unexpected, passions ran high, and the conflict between characters was more palpable than some people would prefer. It's the essence of good play to me, but I'm adult enough to realize that my tastes are not even close to being universal. It's definitely not ideal for all groups, in much the same way that some of my friends cannot play Diplomacy with one another.