IF you intend to be taken seriously by intelligent people.
I beg your pardon? Watch your manners, please, or this conversation will be very short.
IF you intend to be taken seriously by intelligent people.
I beg your pardon? Watch your manners, please, or this conversation will be very short.
I await your answer. You are the one that equated something with murder that could be as innocuous as opening a door for someone.
I'm not equating them at all;
YES, you did. Very clearly. You compared allowing murderers to run free without action against them to allowing people who commit "sexism" to run around without action against them. SO, please answer my question.
No, the meat of this discussion is you don't apparently want to hear that the whole hobby does not stand convicted and therefore need not pay contrite penitence for its sins.
Adventuring is the draw, IMO, of D&D. Avoiding violence whenever possible is firmly at the root of the adventure RPG. (I just played Temple of the Frog - 2 men, 2 women players)I've played in a few. As far as D&D type games, there is a scientific aspect often overlooked. Human males are more attracted to activities involving violence than are human females. It is genetic due to evolution of the species.
on the grounds that women have charged the moderators with sexism for not allowing politically charge discussions of sexism. Would any other class of gamer be so privileged had they complained the moderators were being discriminatory? For example, if I had complained that shutting down threads about the role of religion in gaming were motivated by anti-religious bias, would this allowed me free reign to discuss religion?
Indeed so. The interesting question is why the GM or the source material chooses to set those particular boundaries, and whether it is in fact the case that those limitations are followed.
If they're followed arbitrarily then the players are quite justified in asking whether "we have to do it this way" is in fact true.
For example, imagine that your GM, after telling everyone the game was going to be Gothic Horror, had slapstick comedy and jokey NPCs popping up regularly throughout the session. You might well have frowned at the guys playing luchadores, but then I think you'd probably also be asking why the GM wasn't bothering to stick to the Gothic Horror tone that was supposedly the theme of the campaign. Especially if the GM had banned luchadores and said no, you all have to make characters that fit the Gothic Horror milieu.
Johnny3D3D said:In general, I'm pro-luchadore.
Adventuring is the draw, IMO, of D&D. Avoiding violence whenever possible is firmly at the root of the adventure RPG.