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D&D 5E Whats your dealbreaker for 5E?

delericho

Legend
Any required miniatures, electronic component, or subscription. I don't mind any of those things existing, nor them being very, very nice-to-have. But if they're required (or even as 'required' as the Character Builder became for 4e), then I'm out.

However, those are just deal-breakers. In order to make the deal, the final 5e releases need to be reviewed positively by people I trust, at which point I'll buy. And then it has to give the D&D experience I'm used to, and be "better enough" than 3e at the same job, for me to switch over. If not, it will be just another edition gathering dust on my shelves, along with so many others.
 

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Blackbrrd

First Post
My deal breaker is that 5e isn't out yet. I can't buy it. I don't know what the rules or the adventure support is going to look like or how their digital sales model is going to work. I will just have to keep playing 4e until it's out and they have published a few adventures.

What I hope they will do is to:
- Have a digital sales model that doesn't require a subscription
- Have tablet-optimized versions of their rule books
- Have tablet-optimized versions of their adventures which includes PC/DM maps, not just DM map.
- That their focus will be on adventures like Pathfinder, not supplements like 4e

In other words, I think it's way to early to conclude that I will or won't buy 5e. I don't have the information to make a conclusion.
 

Kinak

First Post
It's not so much a dealbreaker to me as lack of dealmakers.

If I'm going to buy their game, they're going to have to sell it to me. I'm not just going to buy it because it has D&D stamped on the cover.

So the dealbreaker is just... not being worth spending much on.

It's not going to be a game we play. That's almost certain. Unless it becomes so easy to pick up that it's easier to use for one-shots while already knowing Pathfinder, it's probably already had all the table-time it's going to get.

So, if I'm just going to read it, it has to inspire me more, dollar for dollar than retroclones, indie games, old 2nd Edition supplements, and supplements for games that I might actually play. Unless it's very cheap, that's just not going to happen.

Now, there's some vanishingly small chance that it's so inspiring that I'll love it and use it for a campaign. But I'm not putting money on that without some inspiring previews or earthshattering reviews from people I trust.

Don't get me wrong. There are some elements of 5e that I like. I think they could have developed a game I'd happily buy from what we saw in the first packets. But if they haven't sealed the deal yet, smart money is on it not happening.

Cheers!
Kinak
 

Li Shenron

Legend
However, those are just deal-breakers. In order to make the deal, the final 5e releases need to be reviewed positively by people I trust, at which point I'll buy. And then it has to give the D&D experience I'm used to, and be "better enough" than 3e at the same job, for me to switch over. If not, it will be just another edition gathering dust on my shelves, along with so many others.

It's not so much a dealbreaker to me as lack of dealmakers.

If I'm going to buy their game, they're going to have to sell it to me. I'm not just going to buy it because it has D&D stamped on the cover.

So the dealbreaker is just... not being worth spending much on.

Good points both. Not to derail the thread, which is about dealbreakers, but I also have a dealmaker: basically 5e must let me prepare the game fast, and play it smoothly at the table without requiring the "system mastery" of 3e, without sacrificing character flexibility like older editions, and without giving up sacred cows like 4e did.

I want a game that strongly feels like traditional D&D, but with the flexibility of 3e (also because that grants longevity), and with ease of DMing of 4e.

If it's got only one of them, it's not enough. I can't run 3e games anymore sorry, I just don't have time to rebuild system mastery, otherwise 3e would be all I need.

So the dealmaker for me could be, "5e must resemble a light version of 3e that is for the DM quick to prepare and easy to run".
 

Kinak

First Post
So the dealmaker for me could be, "5e must resemble a light version of 3e that is for the DM quick to prepare and easy to run".
Sounds good to me too. I'd pick that up, assuming any of my players were interested in giving it another spin.

Cheers!
Kinak
 

Mistwell

Crusty Old Meatwad (he/him)
Yes, I have DMed and played a few (not all) of the playtest packets.

A save is not a defense. The target rolls a 'save'; I prefer the attacker to have to roll 'to hit' against a 'defense' target number, like an AC (or FORT, REF, and WILL

Preference for who roles is not the same as whether or not it is a defense. Of course it is a defense.

How is "I swing my <blank> at the <blank>" not accurate? Did your playtest packet have at-will, encounter, daily, and utility options for fighters?

You didn't say "I want everything identical to the types of options in 4e". You said you want more options than swinging your weapon at a target. That's what's inaccurate. There are plenty of other options, some at-will, some "encounter" abilities (which in this sense is mostly "recharged on a short rest" abilities). You might check out the Martial Paths abilities to start, though really such abilities are scattered throughout the class and feats at this point. You might like the final playtest package, you should play it.
 

I'm A Banana

Potassium-Rich
A lot of these "dealbreakers" seem kind of superficial to me. Case in point:

Mistwell said:
seti said:
A save is not a defense. The target rolls a 'save'; I prefer the attacker to have to roll 'to hit' against a 'defense' target number, like an AC (or FORT, REF, and WILL
Preference for who roles is not the same as whether or not it is a defense. Of course it is a defense.

So, [MENTION=6688142]seti[/MENTION] is free to consider anything he/she likes a dealbreaker. It's a free market, there's no fun police, and he/she's under no obligation to buy 5e for any reason. So if he/she wants to say that having a Wisdom +5 instead of a Will 15 is enough to break the game for them, it's fair enough.

But it's such a minor thing to change "PC's have dynamic defenses" to "PC's have static defenses" that this seems to me like a pretty minor gripe to hang a "dealbreaker" on.

I dunno, there's a lot of good versions of D&D out there (3e, 4e, pathfinder, 13th age, a dozen OSR games, and the older editions themselves), some of them have more problems for some people than others, and 5e's entering a crowded marketplace where it's bound not to meet all the expectations that people have for it, and where lots of folks are used to being disappointed in some way by WotC in the last few years (either because they launched 4e, or because they stopped 4e). It's easy to hang dealbreakers on minor things because they don't have the benefit of the doubt from most of their most potentially loyal target audience, and they don't have much that you can point to and say this is frickin' incredible! There's not a killer app, so to speak -- minor things are dealbreakers because, really,what is someone who doesn't play 5e missing out on? Unless they're a D&D loyalist (which, as mentioned above, is a diminishing number), what's 5e offering? If someone's happy with 4e or Pathfinder or ACKS, what's it going to do for them?

Adaptability is great (necessary, even!), but someone who is a big 4e fan, say, has most of the adaptability they want already -- whatever they can't do they probably don't have a big interest in doing. There's gotta be something else, something that they want to do, but don't really know they want to do, with their D&D game.

I imagine WotC has considered this question and has "something else" in mind (maybe doubling down on the "brand experience?" maybe adventures?), but that's where the real dealbreaker for me I think is going to be: if that "something else" isn't something I want, I might just stick with Frakensteining 4e. If there's nothing more than what 5e has shown so far....I don't know if it'll be enough. I think there will be more, but it's hard to tell what that's going to be or look like from here now.
 

TwoSix

"Diegetics", by L. Ron Gygax
It isn't as good at supporting narrative, character-driven and character-focused play as Fate Core.
It isn't as good at supporting fast, rules-light dungeon adventure as Dungeon World.
It isn't as good at supporting wilderness exploration as Mouse Guard.
It isn't as good at supporting balanced, tactical play as 4e.
While I'm about 50/50 on buying the 5e core at this point, if the narrative module borrows a lot from FATE/Dungeon World/etc, AND the tactical module approaches 4e's tactical joy, I'll be fully on board.
 

Zardnaar

Legend
Good points both. Not to derail the thread, which is about dealbreakers, but I also have a dealmaker: basically 5e must let me prepare the game fast, and play it smoothly at the table without requiring the "system mastery" of 3e, without sacrificing character flexibility like older editions, and without giving up sacred cows like 4e did.

I want a game that strongly feels like traditional D&D, but with the flexibility of 3e (also because that grants longevity), and with ease of DMing of 4e.

If it's got only one of them, it's not enough. I can't run 3e games anymore sorry, I just don't have time to rebuild system mastery, otherwise 3e would be all I need.

So the dealmaker for me could be, "5e must resemble a light version of 3e that is for the DM quick to prepare and easy to run".

more or less this. D&DN kinda flunks on the feels like D&D part with its magic.
 

It isn't as good at supporting narrative, character-driven and character-focused play as Fate Core.
It isn't as good at supporting fast, rules-light dungeon adventure as Dungeon World.
It isn't as good at supporting wilderness exploration as Mouse Guard.
It isn't as good at supporting balanced, tactical play as 4e.

If Next isn't doing something better than the other games I own, why would I play it instead of them? Or if I want to play with a particular genre/setting, and there are games that are written to do that genre/setting well, why would I accept Next? It seems to have settled on trying to support several things, and doing them all at a mediocre level.
 

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