Manbearcat
Legend
We are already fully aware of the abstraction of hit points but this mechanic goes beyond abstraction to the realm of nonsense.
Saying this thread isn't going to go anywhere does what exactly?
It points out the obvious.
We are already fully aware of the abstraction of hit points but this mechanic goes beyond abstraction to the realm of nonsense.
Saying this thread isn't going to go anywhere does what exactly?
Saying this thread isn't going to go anywhere does what exactly?
We are already fully aware of the abstraction of hit points but this mechanic goes beyond abstraction to the realm of nonsense.
I've compiled a list of problems with GWF and damage-on-a-miss over at Wotc forums:
4) If used against PCs, they will not appreciate the DM being able to kill them without any input or agency from either D20s or damage dice
6) The higher level you get, and thus better accuracy, the less often the fighter will benefit from his fighting style. Fail. Simple fail.
7) All objects being attacked, no matter how small, will be auto-smash. Has important ramifications for epic battle scenes where crystal balls need smashing on time. Or ropes need cutting to lower the drawbridge.
It points out the obvious.
lol, no. You're confusing "Nonsense that I haven't had years to internalize and rationalize" with general "nonsense."We are already fully aware of the abstraction of hit points but this mechanic goes beyond abstraction to the realm of nonsense.
It's pretty funny what people get flabbergasted by:
Hit points and damage are abstract...except when they're not. (Crits, sneak attacks, specific damage types, falling, ect..) "I've been rationalizing this stuff since day one, so it's A-okay! Also because tradition!"
Some attacks deal half damage on a miss. "Booo! Unbelievable!"
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I dont understand the 4 threads worth of angst about this.
I dont think there is any remotely unrealistic about damage on a miss. I think skilled fighters can (and do) wear their opponents down in real life. A good example would be something like boxing where a barrage of blows wears the opponent down - successful dodges and blocks still hurt and do some damage.
FWIW I think there are a couple of points in this video clip about Muhammad Ali where he just wears down his opponents without getting a clear strike in.
Thanks for this list. Three of the points you raise are, in my view, very strong. None has been raised in the discussion so far as far as I can tell.
It is certainly true that there would be more hostility to this specific mechanic if it existed more widely among opponents (4); and the logic of (6) is tight; and it is harder to maintain the usual understanding of hit points with an object (7), and it might make sense for the effect to work only against creatures.
Thank you for this, genuinely.
The other points are too laden with vitriol and assumptions to be persuasive. I see them either as an imposition of one specific narrative (among many) on the mechanical situation (2, 14, 18), an irrelevant example (3, 8, 11, 16, 17), or a misrepresentation (5, 9, 10, 12, 13, 15).
You have some strong arguments here: you shouldn't let them drown amongst much weaker ones.
Indeed.
The definition of HP is irrelevant to the phrase "When I miss you with my sword my sword damages you"
People use the word abstraction incorrectly, to allow HP's abstraction to "abstractify" by proxy the words that are used around it. If one attempts to narrate the effect of this mechanic using casual language, you are forced to not use the term "I missed you" and "with my sword so that causes you damage" in the same sentence.
It is obvious nonsense on its face. Abstractions are meant to reduce complexity, not increase it, and certainly cannot make false statements true, or impossible things possible.
A triangle is abstract, but that doesn't mean, therefore that you can say, it's SO abstract that I can say "my triangles have 4 sides". The abstraction itself cannot change the truth value of things its abstracting. It can render them meaningless nonsense, sure, when there is a contradiction between abstract concepts. But in science and engineering, when those contradictions are found, they are correctly identified as errors, and promptly corrected. Not defended ad nauseam.
Abstraction does not allow one to say anything can be true if you're sufficienctly "vague". Actually abstraction is often less vague, that's the whole point. Hit points being abstract, the designer says in his QA defense of this, allows you to handwave that the foe is tired. So then, how can it kill foes? You can't kill or even hurt or damage a foe with your weapon, unless that weapon is making contact. If it isn't, then it's just tiring them, and you can't easily kill someone by tiring them, especially not if they would otherwise have no trouble running all day long.
I don't want any monster to be killed by auto-damage, it's lame and removed that "kill shot" which is what I love about playing fighters. It's very satisfying and dramatic. Auto-win is not.