[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)

Martelai nods at the invoker and focuses his senses inward trying to feel the magic in the stones. He lays his hand on the stone, feels nothing and puts his forehead on it. Suddenly, he reels back as if hit and frowns. Shaking his head, the warlock closes his eyes and tries again. This time, small blue flames dance over the stone before dying out. The stone remains illuminated with faint light, more emphasizing it's there then shedding any real light.

He looks over at their hostess.
"Why do you look at me for this. It is you who suggested to call something for your amusement. Now you got something from the depths of the swamp and you blame me. Accept your responsibility and let grown ups clean your mess. Sit there on the tree beyond the stones and enjoy the view."


OOC:
STANDARD1: Rolled natural 2 first time, even surge didn't help.
STANDARD2: Second roll activated it
Arcana with surge to activate the pillar (1d20+13+10=34)

MINOR1: activate talon amulet, TEOE, anything that hits Martelai in melee takes 1d6 damage
MINOR2: activate -rod of Avernus, TEOE, any enemy that ends its turn adjacent to Martelai takes 5 psychic damage

I'm at 5/9 surges
[MENTION=87106]MetaVoid[/MENTION], use your Cast of Fortune rolls...you cannot choose whether to use them or not. You'll have to spend surges if you want to succeed
 
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OOC: I likely won't be online during the weekend, in meanwhile, feel free to play two rounds - it is amount of time you have before things get ugly :)
 

Seeing what the others were doing, Kane moves to one of the stone pillars with purpose and pours his life force into it in the hopes of charging it with protective power. He then moves to another nearby pillar and does the same. Each of them begins to hum with power. He then moves away a cautious distance.

[sblock=Actions]
Round 1: Recharge adjacent stone and then move to next stone.
Round 2: Recharge next stone and move away, Jade also moves to take cover near Kane
Arcana rolls: 36 & 34 vs DC 30 = 2 successes; 2 surges used (Change stones to Kane's Colour)
[/sblock]

[sblock=Kane Arcane]
PC:Kane Arcane (jbear1979) - L4W Wiki
Human Hybrid Swordmage | Wizard 8
Passive Perception/Insight 16
AC:26 , Fort:21, Reflex:22 , Will:21, Speed:6
HP: (+0 THP) 60/65, Bloodied:32, Surge Value:16, Surges left: 2/11
Initiative +4
Action Points: 1 (encounter): USED

Conditions:

Powers
MBA: Frostbrand Longsword +2, +11 vs AC, 1d8+4 damage
Cantrips,
Freezing Burst, Phantasmal Assault, Sword Burst

Glorious Presence:
Aegis of Shielding:
Channelling Shield:
Dimensional Vortex:
Charm of the Defender:
Frostbrand Longsword (Freezing Blast):
Frostbrand Longsword (Extinguish Fires):
Evil Eye of the Vistani:
Boots of the Fencing Master:
Viper Belt:
Second Wind

Flaming Sphere:
Swordmage's Shielding Fire: USED
Fire Shield:
Dislocation Longsword:
Amulet of Psychic Interference:
Power Jewel:
Raven Cloak:


Combat notes:
Resistances: 7 Fire; 5 Necrotic, Cold, Poison
Boots of the Fencing Master: +1 item bonus to AC & REF TENT when Kane shifts.
White Lotus Riposte: When an enemy Kane has hit with an At Will Power attacks him on his next turn, they take 4 dmg (type is equal to the damage type dealt by at will power)
Gauntlets of Arcane Might: Kane gains 2 THP when he hits an enemy he marks with an Arcane power
Shimmering Cloth Armor: Kane's ranged and area attacks do not provoke OAtks
War Wizard's Expertise: Kane's arcane attacks vs allies take a -5 penalty to hit.

Jade, Feybeast HP (+0 THP) 32/32; AC 21 F/R/W 23/19/23
Status:
Perception +9
MBA: Claw: +13 vs AC; 1d12+4 dmg
Aura +2 dmg to all allies vs enemies in Fey Beast Aura; Kane gains CAdv vs enemies in aura
[/sblock]
 
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Cyr makes a full casting of some ritual retreiving the knowledge out of one of thousands of lifetimes. As he goes from one to the other, pillars glow brightly with silvery light of Astral plane. It quickly pales and changes to golden green of natural magic before fading. Two stones look a little bit less weathered after it and the sense of active magic increases.

He calls to the others.
"If the thing that comes starts with physical attacks, I have a power that can protect from such for a short time. I can also stun it, but I have to be close. We should keep such as far from us as we can. If it starts tossing spells we need to close. Not sure in which order, but we should probably exchange fairly quickly as none of us is really equipped for close combat. You, child..."
he turns to Lerrick
"...stay out of melee, we will need your healing whatever it is, so don't wonder in too close."

OOC: Using 12 and 10 from Cast Fortune and spending two surges to activate pillars at H13 and K18.

Standard: activate H13
Move: Go to J17
Minor: leave hovering gauntlet there
Standard: activate K18
Move: return to G14
[MENTION=51271]Voda Vosa[/MENTION], mark your pillar and set Vermitrax somewhere, please so we can continue when MA comes back.
[MENTION=79956]dimsdale[/MENTION], [MENTION=100292]Neil1889[/MENTION]
 



OOC:
I did check and just now I see xV which I guess implies you activated that pillar? Or that you climbed it...but I had to search for V since you chose to put it so far out. You're not planning on activating second one? You have the surges for that.

And I may be blind but I cannot find L for Lerrick.

Also, [MENTION=79956]dimsdale[/MENTION], you could try aid another for Lilli nature or arcana...
 
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"Dragon Champion? Oh, Vena, that's the last thing we want to hear," moans Lilli, whilst sincerely hoping that it won't be.

With that, Lilli threw up her Skald's Aura; it was certain to prove useful.

She then tried to activate the nearest pillar; pouring some of her energy into it, she wasn't sure if it responding. Perhaps she was missing something; it certainly drank deeply of her energy.

Not wanting stand around, she tried another nearby pillar. Perhaps this was more successful, but she didn't advertise her thoughts, deciding to use the pillar and the tree for cover from anything that might pop out of the bubbling pool. Lilli didn't like the smell of it very much at all.



[sblock=actions]Start around V13.

Round 1.
Minor action = activate Skald's Aura.

Skald's Aura (Encounter Minor Aura 5 Aura, Healing, Martial)
Effect: You activate an Aura 5 that lasts until the end of the encounter. If the Aura ends prematurely for any reason, you can reactivate it during the encounter as a Minor Action. Once per encounter, you or any ally in the Aura can use a Minor Action to spend a healing Surge and regain [2d6] additional Hit Points. Alternatively, you or any ally can use a Minor Action to allow an adjacent ally to spend a healing surge and regain the additional [2d6] hitpoints.

Standard Action = Activate pillar attempt in U13. Uses Healing surge. Total is 28. Roll of 3, bloody hell. If anyone can try and help, please do.

Move Action = Move to V9.

Round 2.

Standard Action = Activate pillar attempt in U10. Uses Healing surge. Total = 31. A roll of 6. Hmm...

Move Action = Stealth check to hide bend pillar and tree - Total = 18. A roll of 8. Maybe she'll crit around turn 6.

[/sblock]



[sblock=Potential Interrupts]If Lilli is bloodied, then Lilli will use the following (if Shield spell below ensures a miss, then use Shield instead):

Fade Away (Encounter Immediate Reaction Personal Illusion (Racial Ability))
Trigger: You take damage.
Effect: You are invisible until you attack or until the end of your next turn.

If Lilli is attacked and this Power will cause a miss, then Lilli will use:

Shield (Encounter Immediate Interrupt Personal Arcane, Force)
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex defence until the end of your next turn.
[/sblock]

[sblock=Ministats]
Lilli


Female Gnome Wizard, Level 7.
Initiative: +3, Passive Perception: 14, Passive Insight: 19. Senses: Low-light vision.
AC: 21, Fort: 16, Reflex: 20, Will: 20.
HP: 42/46, Bloodied: 23, Surge Value: 11, Surges left: 4/7
Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic, Dwarven.
Saving Throw Bonuses: +5 Racial bonus against Illusions.
Action Points: 1
Powers:
Orb of Deception
Second Wind
Use Vulnerability
Illusory Ambush
Nightmare Eruption
Grasping Shadows
Horrid Whispers
Ghost Sound
Light
Prestidigitation
Mage Hand
Fade Away
Shield
Maze of Mirrors
Visions of Avarice [Visions of Avarice Secondary Attack]
Skald's Aura [Activated]
Experienced Arcana
Phantom Echoes
Orb of Far Seeing - Encounter Power
Orb of Far Seeing - Daily Power
Feyleaf Sandals - Daily Power
Amulet of Elegy +2 - Daily Power
Illusionist's Gloves - Daily Power
Harp of Deeper Slumber - Daily Power

Note: Shimmering Cloth Armour - Lilli does not provoke opportunity attacks when she makes ranged or area attacks.
If Lilli falls and is about to take a punishing amount of damage, her Feyleaf Sandals will likely save her.

Conditions: None.[/sblock]
 
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OOC:
I did check and just now I see xV which I guess implies you activated that pillar? Or that you climbed it...but I had to search for V since you chose to put it so far out. You're not planning on activating second one? You have the surges for that.

And I may be blind but I cannot find L for Lerrick.

Also, @dimsdale, you could try aid another for Lilli nature or arcana...

OOC: i don't see the results of Lilli's attempt at activating a pillar. If the roll is too low for in order to aid Lerrick will try to activate one herself. Lerrick has +9 nature +10 (loose a surge) +4 from (knack for success)
 

OOC: i don't see the results of Lilli's attempt at activating a pillar. If the roll is too low for in order to aid Lerrick will try to activate one herself. Lerrick has +9 nature +10 (loose a surge) +4 from (knack for success)

OOC: It's there. The first one is 28, maybe needing 30:

Standard Action = Activate pillar attempt in U13. Uses Healing surge. Total is 28. Roll of 3, bloody hell. If anyone can try and help, please do.
Then I got 31 for an attempt on a second pillar (U10).
 

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