Zardnaar
Legend
One of the ideas kicking around in the back of my head has been making a homebrew D&D system that is basically a hybrid of AD&D/BECMI and 3.x. This is because I have not been very impressed with D&DN as it is still busy slaughtering sacred cows and throwing out things like vancian casting I had no real issue with in the 1st place. Earlier in the year I got as far as play testing a homebrew version of D&D that my players actually liked but it was a lot of work. I'm kind of after something resembling the OSR playerstyle but with modern mechanics like ascending ACs and some changes 3rd ed made such as cleric spontaneous healing, Rogue sneak attack etc while keeping the sacred cows around.
Feats and skills would be recycled but the skill system would be more basic (DC 25 or so tops), and feats would not have feat trees or to many bonuses to hit and damage. There would be no feats like natural spell. The broken 3.5 classes would resemble 2nd ed classes more so no animal companions for the Druid, metamagic will be gone etc. Spell DCs would be lower and capped at DC 20, ability scores will be capped at DC 20 and something like 8,10,11,12,13,14 would be the default stat array (monsters are weaker more like 2nd ed than 3rd ed ones). Magic items will be going back to AD&D default so no buying XYZ swords and spells like greater magic weapon will be gone as well.
So what ideas would you guys have to tone down the craziness of 3.x and the numbers bloat but still making a D&D game that has the sacred cows etc. It can be about as complicated as early 3.0 or 2nd ed and some of the class books. Things do not have to be perfectly balanced (I do not care if a level 19 wizard is uber) but martial types have to be better than what they were in 3.x. Something like a 2nd ed fighter+ feats is what I am aiming for so fighters have better saves and weapon specialization. Scaling feats are fine. Any ideas/brainstorm etc are welcome.
Feats and skills would be recycled but the skill system would be more basic (DC 25 or so tops), and feats would not have feat trees or to many bonuses to hit and damage. There would be no feats like natural spell. The broken 3.5 classes would resemble 2nd ed classes more so no animal companions for the Druid, metamagic will be gone etc. Spell DCs would be lower and capped at DC 20, ability scores will be capped at DC 20 and something like 8,10,11,12,13,14 would be the default stat array (monsters are weaker more like 2nd ed than 3rd ed ones). Magic items will be going back to AD&D default so no buying XYZ swords and spells like greater magic weapon will be gone as well.
So what ideas would you guys have to tone down the craziness of 3.x and the numbers bloat but still making a D&D game that has the sacred cows etc. It can be about as complicated as early 3.0 or 2nd ed and some of the class books. Things do not have to be perfectly balanced (I do not care if a level 19 wizard is uber) but martial types have to be better than what they were in 3.x. Something like a 2nd ed fighter+ feats is what I am aiming for so fighters have better saves and weapon specialization. Scaling feats are fine. Any ideas/brainstorm etc are welcome.
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