Falling Icicle
Adventurer
While I like the general way they're doing skills in the last packet, the mere +1 bonus characters start with seems rather insignificant. Having a +3 instead of +2, or whatever, doesn't really matter much, and certainly doesn't do nearly enough to distinguish those who have training in a skill from those who don't. The cleric with an 18 Wis is still better than the 14 Wis Ranger at Survival. The 18 Str Fighter is still better at Athletics than the 14 Str rogue. This bothers me. I can see those with higher ability scores having an advantage from natural talent, but it shouldn't eclipse training so easily.
Of course, rogues can choose four skills to get "expertise", but that's what I thought I'd bring up here as a solution. In 4e, every skill got a +5 bonus just for being trained. Bonuses from leveling were on top of that. This is basically what expertise does for rogues. But why should rogues be the only ones that get this? I think they should give ALL skills that are trained a +5 expertise bonus, for every class. That would certainly help to distinguish those with training in a skill from those relying on nothing but natural talent! And it wouldn't be overpowered, either.
If anything, it seems to me like most actions are way too difficult, even for characters who have the appropriate skill and a good ability score on top of it. Take, for example, a character with a 16 Dex and training in Acrobatics. That gives him a total of +4 on his Dexterity (acrobatics) checks. Even attempting a simple task, with DC 10, the character has a pretty big chance to fail (25%). A DC 15 action would be failed 50% of the time, and a DC 20 task 75% of them. A DC 25+ task is literally impossible. Keep in mind, the DCs go up to 35! Even a 20th level character with a 20 Dex would only have +11 on those checks, meaning DC 35 actions are completely impossible for such a character, and even actions with lower DCs have extremely high failure rates compared to what you'd expect an epic character with a maxed out ability score to be able to accomplish.
Giving a +5 bonus for skill training solves most of these issues, and makes the DCs for actions much more reasonable. And there'd still be a much smaller gap between skilled and unskilled characters than there was in 3rd and 4th editions.
Of course, rogues can choose four skills to get "expertise", but that's what I thought I'd bring up here as a solution. In 4e, every skill got a +5 bonus just for being trained. Bonuses from leveling were on top of that. This is basically what expertise does for rogues. But why should rogues be the only ones that get this? I think they should give ALL skills that are trained a +5 expertise bonus, for every class. That would certainly help to distinguish those with training in a skill from those relying on nothing but natural talent! And it wouldn't be overpowered, either.
If anything, it seems to me like most actions are way too difficult, even for characters who have the appropriate skill and a good ability score on top of it. Take, for example, a character with a 16 Dex and training in Acrobatics. That gives him a total of +4 on his Dexterity (acrobatics) checks. Even attempting a simple task, with DC 10, the character has a pretty big chance to fail (25%). A DC 15 action would be failed 50% of the time, and a DC 20 task 75% of them. A DC 25+ task is literally impossible. Keep in mind, the DCs go up to 35! Even a 20th level character with a 20 Dex would only have +11 on those checks, meaning DC 35 actions are completely impossible for such a character, and even actions with lower DCs have extremely high failure rates compared to what you'd expect an epic character with a maxed out ability score to be able to accomplish.
Giving a +5 bonus for skill training solves most of these issues, and makes the DCs for actions much more reasonable. And there'd still be a much smaller gap between skilled and unskilled characters than there was in 3rd and 4th editions.