GMforPowergamers
Legend
So basically, your character made up a backstory which required the other PCs to act as his assistants. And then discovered that he liked adventuring enough to keep doing it, but not enough to proactively seek it out. At least, that's the impression I get.
I've seen worse. A character who carried on not wanting to be an adventurer, but would have to go when something came up that actually interested his boss (also a cleric, interestingly; I suspect it's one of the few places D&D players will accept a hierarchy). Of course, this made it a game about the interests of the boss of the cleric. Anything that didn't interest the NPC meant the party was short one cleric and one player was going to sit in the corner of the room doing nothing for four hours.
I played a Ranger (Spellfire) in 2e who depsretly wanted to be a farmer (and told everyone that regularly) I was't an adventurer I was a guy being protected byt the party ad dealing with it...
the best moment (for me) was when I was given the chance... Mystra would remove my spell fire and let me go home to my family farm... except those people who for 9 levels had been helping me would not have me there to help when the draco lich came... at 9th level ranger I became an adventurer