Plus, you run into the issue of whether or not ideas incorporated into your own after-hours RPG received any development on company time. For creative output-type jobs, that's a commonly held concern.
This is nothing new for the owners of D&D. TSR put the kibosh on Gygax's Dangerous Journeys based on pretty much the same idea - that ideas incorporated into Dangerous Journeys were developed when he worked for TSR and thus were really theirs.
Yes, conflict of interest clauses are common in employment contracts. I know all about that.
Attempts to claim ownership of what you do in your off-work hours, on the other hand, is a an order of magnitude more onerous than telling employees not to engage in conflict of interest material, or risk losing their employment.
I'd be interested in knowing if there's any legal precedent that such a clause could stand up to a challenge in court or not.
Regardless, talk about tone-deaf management. It shouldn't be surprising that folks showed themselves to the door in that environment. Especially since in the early days of d20 it seems like most of the successful d20 start-ups were side projects of WotC employees.
Monte's Numenera is a conflict of interest with D&D? Really?! *Laugh *Cough *Laugh
...there is nothing a single employee is going to do to harm the D&D brand.
If Monte left so he could work on Numenera it's D&D's loss.
Most gamers I know have time in their life for one game at a time. So yeah, games do compete for marketshare.Monte's Numenera is a conflict of interest with D&D? Really?! *Laugh *Cough *Laugh
Monte's Numenera is a conflict of interest with D&D? Really?! *Laugh *Cough *Laugh
If your a Walmart employee and your running your son's lemonade stand would they also see it as a conflict of interest?!
Yeah, it's not like another fantasy RPG could ever pose a threat to Dungeons and Dragons. I remember when Paizo started their own fantasy RPG just so they wouldn't have to convert their APs to 4th Edition. Craziest business decision ever. Whatever happened to that game, anyway? Probably sank like a stone and was never heard from again.
Well, that's the beauty of a free market, isn't it? WotC is the bigger company, but working there seems to bring its problems, of which I'm sure this is only one. Paizo seems to be a more attractive place to work, so there's been a steady movement of talent there for years. Now Paizo has the #1 rpg and the best collection of talent in the industry behind it. And for that gain, they may have given up profits that could have been made by owning various employees' side projects. Seems like a fair dynamic to me.