Nemesis Destiny
Adventurer
I will definitely miss AEDU in terms of what it brought to mundane (i.e. non-magic-using) classes - the ability to remain relevant past level 7.
Yes, this was in part due to toning down the power of casters (again, a major win for me), but I also like the fact that non-casters can feel powerful and effective. They can choose their moments to shine, like only casters could before.
Which isn't to say that AEDU didn't benefit casters as well, because I think it really did. Wizards never run out of magic, so they never need to stop feeling "magical" when they run out of daily spells or want to save them for later. Encounter powers really helped here too.
So far, Next simply doesn't live up to my expectations in terms of what playing a given character should "feel" like, to me. Yes, it feels noticeably more "old school" and if that was a design goal, then they've succeeded, I suppose, but they've also succeeded in turning me off from buying their game.
I indicated these preferences again and again in the playtest feedback, but apparently that makes me an outlier (either that or they decided they'd just do whatever they felt like anyway). So be it. I have almost all the 4e product I care to buy, and for my future gaming purchases, there are other games made by other companies that I'd be happy to support.
Yes, this was in part due to toning down the power of casters (again, a major win for me), but I also like the fact that non-casters can feel powerful and effective. They can choose their moments to shine, like only casters could before.
Which isn't to say that AEDU didn't benefit casters as well, because I think it really did. Wizards never run out of magic, so they never need to stop feeling "magical" when they run out of daily spells or want to save them for later. Encounter powers really helped here too.
So far, Next simply doesn't live up to my expectations in terms of what playing a given character should "feel" like, to me. Yes, it feels noticeably more "old school" and if that was a design goal, then they've succeeded, I suppose, but they've also succeeded in turning me off from buying their game.
I indicated these preferences again and again in the playtest feedback, but apparently that makes me an outlier (either that or they decided they'd just do whatever they felt like anyway). So be it. I have almost all the 4e product I care to buy, and for my future gaming purchases, there are other games made by other companies that I'd be happy to support.