Argyle King
Legend
Speaking of GURPS, there is an "Ultra-Lite" version of the rules which is free and fits on one page.
http://www.sjgames.com/gurps/books/ultra-lite/
http://www.sjgames.com/gurps/books/ultra-lite/
Therefore, for the sake of the hobby, we should be imported subsidized and free versions of games to Venezuela! Just what they want, no doubt, in Venezuela...It's fine for you that you are an adult living in a Western nation and have only friends with money. But what are kids, or the majority of people living in Venezuela, supposed to do? Should I be apologizing somehow that most of the world doesn't have what you have?
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But maybe part of the turnoff I experience with complicated roleplaying games is the attitude of people who play them which says that of course everybody has the money to burn on these endless, unnecessary rulebooks, and screw anybody who doesn't.
This is an aging hobby. Some people worry that there aren't enough kids picking it up for it to last. Now, I don't think rpgs are genuinely dying out. But if the games were simpler, easier to understand, and yes cheaper, then doesn't it stand to reason that more people would grow up enjoying them, too?
Therefore, for the sake of the hobby, we should be imported subsidized and free versions of games to Venezuela! Just what they want, no doubt, in Venezuela...
It may it work for you, but it definitely works for some.
Immersion doesn't have so much to do with the complexity of the rules than the preparedness & rules familiarity of the players and GM. The more prepared & familiar they are, the fewer times they need to reference the rules duering the game. The fewer times they reference the rules, the more mental energy can be spent on immersion.
This. A thousand times this. The biggest barrier to immersion isn't so-called disassociated mechanics. It isn't rules heavy or rules light. It isn't ... just about anything I've ever seen a theorist work on. It's simple familiarity. You can only immerse once you've accepted the rules and don't need to think about them. Every time you look something up that's non-trivial* you've just destroyed immersion because you can't accept the rules as you simply don't understand them or you wouldn't need to look them up.
* An example of a trivial lookup would be a Rolemaster table.
This. A thousand times this. The biggest barrier to immersion isn't so-called disassociated mechanics. It isn't rules heavy or rules light. It isn't ... just about anything I've ever seen a theorist work on. It's simple familiarity. You can only immerse once you've accepted the rules and don't need to think about them. Every time you look something up that's non-trivial* you've just destroyed immersion because you can't accept the rules as you simply don't understand them or you wouldn't need to look them up.
* An example of a trivial lookup would be a Rolemaster table.
And I would disagree. I have run Rolmaster for years and I find in Both very simple to play with lots of crunchyness to it.
Sure it may have tables, but it doesn't involve trivial Look up unless the gm/Players Makes it that way. Much like any other system.
I think you've misunderstood me. Trivial look-up is look up that takes almost no time and doesn;t break the flow. If Rolemaster has non-trivial lookup, either you don't use all those tables (like the weapon vs armour tables), you've memorised all the tables, or it takes a significant amount of time to look things up after you've made the attack roll.
You see, "I don't think that word means what you think it means".
Fristly: Trivial
1. of little value or importance.
synonyms:unimportant, banal, trite, commonplace, insignificant, inconsequential, minor, of no account, of no consequence, of no importance;
antonyms:important, significant, life-and-death
If the Gm is spending time having you roll and look up results for trivial things, then ya I could see people not enjoying the game. I think your looking for another word. I am blanking on what a good one would be.