D&D 5E What would you like to see added to 5E before it's published?

koga305

Explorer
With the announcement of 5E's release this summer, we know that there will be some things added to what we saw in the packet. What are your hopes?

My personal list:
  • The Warlock and Sorcerer, of course. In particular, I'm excited for the Binder Warlock, as I really enjoy playing a Summoner in Pathfinder.
  • More feats that act like "mini-classes," replicating the feel of Prestige Classes from 3.x and some of the more specialized mechanical niches from 4E. In particular, I think a Dragon Disciple feat (granting natural weapons and some defensive bonuses) and/or a Tactical Archer feat (replicating the "trick shots" of the Hunter from 4E) would both be nifty.
  • Subclasses that cover more concepts. For example, a non-criminal rogue or two (Treasure Hunter? Duelist?), a "nature paladin," "justicar" (LN archetype), and blackguard, an archer, dex-fighter, and warlord (see below) Fighter Paths, a few more Favored Enemies, and more domains/traditions (Abjurer please!) for the Cleric and Wizard.
  • A way to replicate the Warlord from 4E without being a spell-casty bard. Personally, I'm fine with inspirational healing, but I'd be happy with action/bonus granting and perhaps some temporary hit points. This would be best as a fighter subclass IMO, but could potentially work as a Fighting Style/feat combo to allow other classes access to the abilities.
  • More monsters! Although I don't expect an exact repeat of 4E's Role system, it'd be nice to see a method to make archer/skirmisher/phalanx goblins distinct. Hopefully the Legendary rules will help with Solo creatures, though sometimes you just want to have the party fight a single creature (say, a gelatinous cube) without fanfare - perhaps some well-designed "loner" creatures as well?
  • Lots and lots of lovely art, depicting a variety of diverse (in terms of both the real world and fantasy) characters doing interesting things in a deep setting, fighting terrifying monsters and exploring fantastic environments while dressed appropriately (no 1' armor spikes, no chainmail bikinis).
 

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- More subclasses or 'builds' within the classes. For example, the Blackguard and GreenKnight which were at one time in the Paladin class entry.

- As you said, 'mini-class' feats that pay off multiclassing. Fighter/Mage being the most important one to get right.

- This won't happen, but set HP after 10th level (3hps for warrior classes, 2hps for the rest)

- Tougher monsters in general. Elite and Solo 'templates' in the DMG.

- New spells that are powerful and useful enough to compete with the 'old stanbys' at each level.
 

Simple mass combat rules (so I won't have to read Domains at War).

Simple domain management rules (so I won't have to read ACKS).

Actually, yeah, everything that ACKS has.
 







I'd like to see the vaunted tactics module, although I'm skeptical that it will make me a convert.

I'd like to hear more podcasts, from folks outside WoTC, giving me a sense of how I should expect it to play.
 

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