VelvetViolet
Adventurer
One of the things I feel that Pathfinder didn't address very well was the types. Many of them are, IMO, redundant or ill-defined and would work better as subtypes. Most of them even share basic features like HD and BAB.
Aberration and monstrous humanoid are particularly big offenders, since its not really clear what the difference between them and humanoids or magical beasts are. Many humanoid races possess "monstrous or animalistic features" and many magical beasts possess "bizarre anatomy," so the qualifiers are essentially moot.
I know what you're thinking. This would make polymorph spells more powerful because now characters could get the powers of consolidated types. You would also be incorrect. The polymorph spells specifically state that they only grant the character certain abilities possessed by the form they assume. So if you use alter self to assume the form of, say, a Kasatha (Paizo OGC), you would not get the second pair of arms that Kasatha have because alter self only allows you to gain the form's cosmetic appearance and basic senses.
For example, planetouched are native outsiders. This means that they function the exact same as normal humanoid races, except they aren't affected by spells that target humanoids (beneficial or detrimental) but they are affected by spells that target outsiders, meaning they are legal targets for planar binding. Etc.
What constitutes an outsider, for example? Quite often I see outsiders that would be more appropriate as extraplanar magical beasts, monstrous humanoids, etc. For example, the Neraphim (WotC IP) are considered native outsiders (despite being native to Limbo) when they should really be extraplanar humanoids.
So what I propose would be to consolidate the monster types to avoid this kind of confusion. (credits to Keith Davies for the concepts, and to the 4th edition monster manual for the idea of the immortal subtype)
There would be five types, which determine basic anatomy. Beast (nonhumanoid, nonamorphous), Construct (animated nonliving material), Humanoid (recognizably humanoid, but may have extra heads, limbs, torsos, etc), Ooze (amorphous), and Plant (animated vegetation, also includes fungi that aren't amorphous).
Aberration becomes the aberrant subtype, usually applied to beasts and humanoids.
Animal, Dragon and Vermin become subtypes of an all-purpose Beast type. Magical Beast is merged into the Beast type, possibly as a subtype.
Fey becomes a subtype usually applied to beasts and humanoids.
Monstrous humanoid is merged into humanoid, possibly as a subtype.
Outsider becomes the Immortal subtype, usually applied to beasts and humanoids. Not all extraplanar creatures have this subtype, but all the major planar races such as angels, demons, axiomites, and proteans do.
Undead becomes a subtype, usually applied to beasts and humanoids. Almost all undead were originally living creatures, and they retain their original type.
Thoughts?
Aberration and monstrous humanoid are particularly big offenders, since its not really clear what the difference between them and humanoids or magical beasts are. Many humanoid races possess "monstrous or animalistic features" and many magical beasts possess "bizarre anatomy," so the qualifiers are essentially moot.
I know what you're thinking. This would make polymorph spells more powerful because now characters could get the powers of consolidated types. You would also be incorrect. The polymorph spells specifically state that they only grant the character certain abilities possessed by the form they assume. So if you use alter self to assume the form of, say, a Kasatha (Paizo OGC), you would not get the second pair of arms that Kasatha have because alter self only allows you to gain the form's cosmetic appearance and basic senses.
For example, planetouched are native outsiders. This means that they function the exact same as normal humanoid races, except they aren't affected by spells that target humanoids (beneficial or detrimental) but they are affected by spells that target outsiders, meaning they are legal targets for planar binding. Etc.
What constitutes an outsider, for example? Quite often I see outsiders that would be more appropriate as extraplanar magical beasts, monstrous humanoids, etc. For example, the Neraphim (WotC IP) are considered native outsiders (despite being native to Limbo) when they should really be extraplanar humanoids.
So what I propose would be to consolidate the monster types to avoid this kind of confusion. (credits to Keith Davies for the concepts, and to the 4th edition monster manual for the idea of the immortal subtype)
There would be five types, which determine basic anatomy. Beast (nonhumanoid, nonamorphous), Construct (animated nonliving material), Humanoid (recognizably humanoid, but may have extra heads, limbs, torsos, etc), Ooze (amorphous), and Plant (animated vegetation, also includes fungi that aren't amorphous).
Aberration becomes the aberrant subtype, usually applied to beasts and humanoids.
Animal, Dragon and Vermin become subtypes of an all-purpose Beast type. Magical Beast is merged into the Beast type, possibly as a subtype.
Fey becomes a subtype usually applied to beasts and humanoids.
Monstrous humanoid is merged into humanoid, possibly as a subtype.
Outsider becomes the Immortal subtype, usually applied to beasts and humanoids. Not all extraplanar creatures have this subtype, but all the major planar races such as angels, demons, axiomites, and proteans do.
Undead becomes a subtype, usually applied to beasts and humanoids. Almost all undead were originally living creatures, and they retain their original type.
Thoughts?