dmgorgon
Explorer
Many of these issues started with 3e and were included in 4e as a result. So it's more a case of things some people hated 10 years ago and things people didn't mind or like 10 years ago. Such as fighters with powers, NPCs using PC rules, slow healing, lack of at-will spells, spell lists in monsters, the fragility of low level PCs, alignment (number, related spells, and restrictions), and QW vs LF.
I agree, but I think that 4e is an overreaction to some of the problems 3.5e introduced.
In my 2e games I use PC rules to build NPCs all the time. In fact, monsters are a pseudo class. When I ran a 4e game for a while I found myself spending a lot more time building encounters because much of the knowledge I gained as player wasn't transferable. Using several matrix tables full of formulas isn't fun.
Hit points are a major point of contention. I'm rather surprised that the designers failed to recognize that. Early on in the playtest they discovered that people wanted optional resting rules and they even included them in the playtest document. What I don't understand is why they didn't continue to add optional rules. I think that train of thought left the moment Monte Cook vacated. Since then they have tried to create a compromise edition, and that's why we have so many arguments.
Take the DoaM debate. It would not be happening if WotC would just recognize the playstyle differences related to hit points. You can put DoaM, martial healing, coddling resting rules, surges, etc into an optional play-style bucket for those who like them.