jrowland said:
t all depends on the spell list itself, doesn't it? If the spell list has a nice mix of Druidic, Cleric, Wizard, etc spells plus a few "Bard Only" spells then I think the archetype you are talking about is possible. I think what we are seeing is "Spells are what magic stuff is in D&D" rather than "magical stuff as class features". That may not be satisfying, but I think that is the mechanical outline of what they are doing. Add in Skill mastery stuff, weapon and armor mastery stuff (ie proficiencies as well as an aggressive feat gain vis a vis fighter) and it might be ok. Then, subclasses can focus on Jack-of-all, Fighter Bard, Spell Bard, Druid/Cleric Bard, etc.
I suppose if the concept of "arcane spell" is broad enough to be kind of meaningless, there's not much mechanical distinction between "9th level arcane spell called True Domination 1/day" and "I can dominate someone's mind and orchestrate their movements 1/day."
I'm not really a fan of that level of meaninglessness in the mechanic, though. An arcane spell should represent something in the world, and the thing that I imagine arcane spells representing (esoteric knowledge on how to violate the laws of the universe) aren't what I imagine bards doing (Why isn't that True Domination an option on a high skill check, or even on an attack roll?).
TwoSix said:
Why do we need Enchanter Wizards again? I'm sorry it doesn't make you happy, but I think the whole point of a class system with open multiclassing should be to create classes built around pillars of specificity. Blending things together should be the whole point of using open multiclassing.
Enchanter Wizard is a distinct archetype from Bard (and distinct again from, say, an empath psion). In as much as classes exist to support archetypes, they should remain distinct.
TwoSix said:
Maybe it's my new-school roots showing, but to me, the defining element of the bard has always been its mystical link with music. The jack-of-all-trades schtick, to me, has always been secondary. (And done much better with classes like the 3e factotum.) Of course, I also think the iconic bard is Edward from Final Fantasy IV.
I think this might be a good subclass breakdown. I have zero problem with a bard subclass that focuses more on music or magic, and one that focuses on jacking-all-the-trades. I've got kind of an issue with that musical magical bard being enough bard for bard players who are more interested in jacking the trades. Musical magical mystical isn't necessarily what is interesting about the Bard.
It's also worth saying that even the 4e bard had more than a few ways to get it out of the musical/mystical schtick. I had a dwarf bard with axes that mixed it up in melee more than pulling magical stunts (though he had that at-will that killed things with insults, because HA!). So this doesn't seem to be a new/old distinction. They're both good bardchitypes.
TwoSix said:
Again, this may be my new-school (especially 4e) roots showing, but all that stuff is just different kinds of bardic magic to me. Maybe something like an Arcane Strike ability to turn spell slots into attack and damage bonuses for the "mystical warrior" stuff, and a spell list that borrows some nature highlights from the druid, as well as enchantments and buffs
I guess this just gets back to my point above about an arcane spell being pretty functionally meaningless in the world of the game, only a mechanical container. Which isn't great. It'd work, but...ick.
I feel like you are passing judgment on this too quickly. Without seeing the bardic spell list, it's impossible to know whether the developers have failed to capture the "dabbler and dilettante" aspect of the bard. That is something that could easily be addressed thematically rather than mechanically.
That separation isn't what I'm looking for. I would like mechanics to support thematics.
DMZ2112 said:
You, sir, like me, are apparently a big fan of the bard -- and the right kind of bard, too, which is rare. But as Mearls says, the bard is a solo hero in a game that poorly supports solo heroing. He can't just be better at everything, no matter how bad we want it.
What I'd like to see is a bard who uses her diverse abilities to enhance each other. That makes the bard not as much a solo hero as she is a Swiss Army Knife hero: she can be whatever her team needs in the moment. Playing a bard should feel like playing an instrument in a spontaneous jam session, all improvisation and diversity and surprising harmonies and confident dissonance. A sword strike here. A spell there. A charm here. A bluff right....now. And then they all explode into exactly what the Bard wants to happen: victory, and themselves enshrined in legend.