And what about taking 1 more level in fighter to get action surge?
So for sacrificing 2 caster levels you get heavy armor, all weapons, and the ability to cast 2 spells a round (as an encounter power).
That's a bit of a no brainer I say.
Heavy armor and action surging for spells are maybe too much, I'd agree, but getting all weapons isn't that great if you're only staying at two levels of fighter. At the most you get a d12 +str damage (2d12 with action surge), but after 5 levels of wizard you're casting 2d8 dmg at will with cantrips, and you're waiting two levels to catch up to [a 7th level caster] so the extra weapon damage at least evens out, if not falls behind when you incorporate spell damage.
Also, depending on what kind of game pace you're playing, encounter powers don't mean exactly the same thing as they did in 4e since it takes a full hour instead of five minutes to short rest.
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