The Crimson Binome
Hero
We should pick an edition and stick with it. Going by AD&D (1E), you get 1 hit point back per day, plus your Con bonus per week. For an average Fighter 10 with 75 hit points and a +2 bonus, that would mean a little more than eight weeks; though, there was a caveat about four consecutive weeks of rest allowing anyone to recover to full, which puts things more in line with 3E healing.As I have pointed out repeatedly on this thread and you have continually ignored, you do not recover hit points slowly.
It's fairly slow, considering that we don't have lethal attacks - nobody is allowed to get impaled or decapitated in the middle of combat - but it's about right for the genre.
So we are going back to AD&D for our rules, then? In any case, an abstract minute worth of orcs swinging at you is not any less objective just due to the abstraction.Making a fudge factor consistent does not make it objective. And it shocks me that anyone would work on the basis that hit points are an "objective" model of reality to the point that you can count sword hits until someone drops by pounding on them. For that matter the idea that most people only make one melee attack in a minute should be dynamite under any attempt to claim that the rules are objective.
It is a true fact that a warrior in plate armor with a shield and of sufficient Dexterity to juggle torches with a X% success rate, can survive Y minutes of combat with an orc of L combat-experience - and capable of carrying M pounds of stone without being slowed down - who is wielding a falchion of N quality, and this is knowable with Z% certainty.
Does the character know all of this? Mostly. It depends on the character. It's all knowable, though.
This does not follow. The notable thing about OotS is that they actually refer to things as a +4 sword or failing a Spot check, which does not necessarily apply here. Yes, they are aware of probabilities, but so are real people in the real world.If you treat the rules as objective you are playing in an Order of the Stick reality.