GravyFingerz
Gravymancer
For now.
Wow. I wasn't the hugest WotC fan historically, but that is a paranoid response.
For now.
For now.
Flaws and Traits have existed in D&D before so it's nothing new. I'm confident they will introduce mechanics eventually and it will turn into what's happened with Pathfinder's trait system, there will be must have traits that you will be encouraged to take.First, I doubt that was your intent behind what you posted. It wasn't you speculating about something - you assumed that something already existed it seemed. I'm guessing you hadn't even read the article when you posted?
If you had, then they wrote an article outright saying "here are some non-mechanical things", and your honest reaction wasn't just to make up "there will be mechanical benefits", but then you jumped another step beyond that and claimed there would be an imbalance in the mechanical benefits offered and you were actively worried about it?
No. Just no. That's completely fabricating stuff, and then putting a fabrication on top of your fabrication, just to crap on something for the game. You're not even pretending to discuss what they wrote anymore. That would mean we've now officially gotten to the point where there is nothing they can write that you won't crap on - because you've just admitted you will simply make up something bad, and then something else bad on top of that, no matter what they say.
So, I think it actually looks better if you just say you hadn't read the article and thought it was saying something about mechanical benefits it hadn't. Because the alternative - that looks much worse.
Flaws and Traits have existed in D&D before so it's nothing new. I'm confident they will introduce mechanics eventually and it will turn into what's happened with Pathfinder's trait system, there will be must have traits that you will be encouraged to take.
YMMV, but this is far too limiting of a definition for me. It leaves out the guy who tends the shrine outside the tiny village, who has never gone more than ten miles from home. I have no problem with that guy as a priest (or, for that matter, as a cleric).
I don't think anything I've said prevents those stories.
Nothing requires you to use your background in downtime, but it's always available to you (unless you have made a choice that excludes it, i.e. as a result of your role-playing).
Well, I wasn't trying to put out one strict definition of 'Priest' in the game per se. I'm sure there are many ways to become priests in the respective worlds that have them. But rather, it's idea of using 'priest' as the catch-all term for anyone who has any religious connection whatsoever-- that's what I was suggesting I don't agree with.
Is the guy who tends the shrine outside the tiny village a 'priest'? I wouldn't say he is necessarily. He might be the one in charge of its care, and might be the most devout person in the village... but even as I look at 'priest' in wikipedia, it says it's someone who is authorized to perform the sacred rituals of a religion. Which is how I personally see it, and goes along with my other posts to Kobold Stew. Priest is a job you are granted by a higher authority. You've been authorized to be one. So that guy who cares for the roadside shrine might be a priest... but he also might be just an adept. Or acolyte. Or not even have any divine occupation whatsoever.
At the end of the day... my only real point is that to me personally, a Priest has a higher position in the religious hierarchy. It's not something a person can just claim to be. A person can say they're a Follower of a god. They can be a Devotee. An Adherent. With a bit of actual study and/or work, maybe an Acolyte or an Adept. But Priest? That requires more work and then someone else granting them the authority to be one and carry out its work. In my opinion of course.
Looks good to me although I'd prefer the tables to be larger. d12 tables would be better and give the poor d12 something else to do.
The problem I have with this is that it assumes that all faiths have a hierarchy. Which they don't in the real world; therefore, there's no reason that they should in my fantasy world.