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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.

We've been working our way through 'Keva and I can't see to make the feats add up. Can you lay them out by level showing which are bonus feats and from what source you get the bonus? I'm sure you've found some creative way to make it all work, but I can't seem to find it. I'm only coming up with the three you get as a 6th level character, the mythic feat, three bonus monk feats and three fixed zen archer feats for 10. You seem to have 12 listed.

Monk: Improved Unarmed Strike, PBS, Precise Shot, Improved Precise Shot
ZA: Perfect Strike, Weapon Focus, Weapon Specialization, Point Blank Master
Levels: Master Craftsman, Craft Magic Arms & Armor, Deadly Aim
Mythic: Deadly Aim (M)

That's 12, right? You likely were missing Improved Unarmed Strike (fixed feat for first level Monk) and Weapon Specialization (fixed feat for ZA, but included in the text for Weapon Focus rather than given its own paragraph).

Mike, I'm on my tablet now and am not sure when I'll get the laptop out, but I'll send you the .por file as soon as I get it out. I had to use some of ShadowChemosh's adjustments, though, so I'm not sure you can open it unless you've downloaded them (the Longevity Mythic Ability isn't fully implemented yet, I guess, so I had to manually adjust his scores for age and that ability, and I used another one to get the weapons and equipment to display in the order I like and with the names I like).

BTW, if you don't have his adjustments for HL, I highly recommend them. There're a ton of useful ones in there.
 
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Mike,

I'm not sure what you mean exactly by adjustments. Why does hero lab need adjusting?

Monk: Improved Unarmed Strike, PBS, Precise Shot, Improved Precise Shot
ZA: Perfect Strike, Weapon Focus, Weapon Specialization, Point Blank Master
Levels: Master Craftsman, Craft Magic Arms & Armor, Deadly Aim
Mythic: Deadly Aim (M)

That's 12, right? You likely were missing Improved Unarmed Strike (fixed feat for first level Monk) and Weapon Specialization (fixed feat for ZA, but included in the text for Weapon Focus rather than given its own paragraph).

Mike, I'm on my tablet now and am not sure when I'll get the laptop out, but I'll send you the .por file as soon as I get it out. I had to use some of ShadowChemosh's adjustments, though, so I'm not sure you can open it unless you've downloaded them (the Longevity Mythic Ability isn't fully implemented yet, I guess, so I had to manually adjust his scores for age and that ability, and I used another one to get the weapons and equipment to display in the order I like and with the names I like).

BTW, if you don't have his adjustments for HL, I highly recommend them. There're a ton of useful ones in there.
 

When you are finished with your characters, please post here. I'm having a difficult time wading through all the changes with all the conversations in the OOC thread. Please add a copy of your character and if you make changes, just edit and shoot us a message so that we know. If you use hero lab, attaching the por file will be most helpful.

http://www.enworld.org/forum/showth...-for-Wrath-of-Righteous&p=6308001#post6308001

ML, you want the characters there now, without approval, so you can find and approve them more easily correct?
 

Adjustments are ways to . . . well, adjust. They can be used for a lot of different things, the most common of which are buff/debuff spells. For example, someone in the party casts Bless. You add the Bless adjustment in HL, and it changes all the attack/damage/saving throw bonuses, etc. so you don't have to worry about missing or forgetting something. There are a lot of them already in the Pathfinder package.

But they can also be an easy way to simulate house rules. GM decides that everyone gets an extra feat? There's an adjustment to add (or subtract) from the total number of feats. You and Scott are allowing an extra trait (two regular traits and a campaign trait that hooks into the Mythic Path we choose). But HL defaults to one. So I used an adjustment to add 1 to the total number of traits allowed.

In my case, I used two different kinds of adjustments for 'Keva. The first is for his Longevity Mythic Ability. This ability negates the penalties to physical abilities that come with age, while still allowing the bonuses. But HL doesn't automatically change ability scores based on age - you have to use an adjustment for it. Once you've added the Venerable Adjustment, the Longevity ability adjusts the ability scores correctly. (I actually did this the long way 'round in the portfolio I sent you - I used an adjustment for each ability score rather than just using the "Venerable" adjustment). I'll send you a corrected file in a sec.

The second one I used allows you to customize the names of equipment - so instead of "Masterwork backpack" my sheet reads "Backpack (MW)." It's a cosmetic change only.

I think I also had to make coffee that's sold by the pound in the editor, since the only one already in HL is by the cup.

Attaching the file as a .rar here rather than e-mailing it again.
 

Attachments


Thanks for the clarifications, Mike. This is what I needed to see where you made adjustments. As you know it's difficult when trying to put a hero into Hero lab to know where you put your level up adjustments if you are doing multiple levels and sometimes it matters that one goes at a lower level.

Adjustments are ways to . . . well, adjust. They can be used for a lot of different things, the most common of which are buff/debuff spells. For example, someone in the party casts Bless. You add the Bless adjustment in HL, and it changes all the attack/damage/saving throw bonuses, etc. so you don't have to worry about missing or forgetting something. There are a lot of them already in the Pathfinder package.

But they can also be an easy way to simulate house rules. GM decides that everyone gets an extra feat? There's an adjustment to add (or subtract) from the total number of feats. You and Scott are allowing an extra trait (two regular traits and a campaign trait that hooks into the Mythic Path we choose). But HL defaults to one. So I used an adjustment to add 1 to the total number of traits allowed.

In my case, I used two different kinds of adjustments for 'Keva. The first is for his Longevity Mythic Ability. This ability negates the penalties to physical abilities that come with age, while still allowing the bonuses. But HL doesn't automatically change ability scores based on age - you have to use an adjustment for it. Once you've added the Venerable Adjustment, the Longevity ability adjusts the ability scores correctly. (I actually did this the long way 'round in the portfolio I sent you - I used an adjustment for each ability score rather than just using the "Venerable" adjustment). I'll send you a corrected file in a sec.

The second one I used allows you to customize the names of equipment - so instead of "Masterwork backpack" my sheet reads "Backpack (MW)." It's a cosmetic change only.

I think I also had to make coffee that's sold by the pound in the editor, since the only one already in HL is by the cup.

Attaching the file as a .rar here rather than e-mailing it again.
 

ML, you want the characters there now, without approval, so you can find and approve them more easily correct?


Yes Queenie, please. Just reply to the thread with your character info and if you make any changes, just add a spoiler so we know to change on our copies.
 

I made a change to languages - took off Infernal as 'Keva's dealt with demons but not devils, and added Orc to reflect his years of fighting against the Belkzen hordes.
 

Thanks for the clarifications, Mike. This is what I needed to see where you made adjustments. As you know it's difficult when trying to put a hero into Hero lab to know where you put your level up adjustments if you are doing multiple levels and sometimes it matters that one goes at a lower level.

Nul perspiration ;). I try to build my characters one level at a time so it's all correct and "legal," but sometimes after I get them put together and start making changes things get screwed up so let me know if you catch anything suspicious and I'll either figure out how I did it or make a change.
 

There was actually a small error in the versus evil outsiders damage that I fixed. I had forgotten to add the straight +2 damage from bane.
 


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