AbdulAlhazred said:
It was the tone, "our game was spoiled because we just couldn't deal with the 4e-ism". It really had nothing to do with eladrin specifically.
Oh no?
Our 4e group visited the Eladrin home town - the amount of mental gymnastics one had to use merely to imagine they could have any sort of society that we'd recognize with that kind of unlimited teleportation was far greater than the amount of work that went into the adventure itself.
The specific issue the OP is talking about is
unlimited teleportation. This could be someone's issue regardless of e -- 4e is just the only e that has a core race with it. The edition is incidental to the actual complaint, which is "unlimited teleportation makes my head hurt," which is legit, even if I don't share it.
Not every criticism of some random element of 4e means it's an edition war any more than saying you don't like THAC0 means you hate 2e or saying you don't like 3e's grapple rules means you have some grudge against 3e or saying that gnolls as the hybrid of gnomes and trolls is goofy means you are warring against OD&D. These are all independent of the edition as a whole. The OP pretty clearly states that unlimited teleportation is THE problem, and then we spend the next few pages talking about how it might (or might not) influence how one builds a campaign.
AbdulAlhazred said:
This one is interesting, but when someone says it hurts their game, and they aren't having the same issue with the 1000 things that have been in every edition, well, it was about editions not discussions of teleporting.
I've got a better explanation. It's called
subjective experience, and it means that people get to have their own views on what breaks the game experience for them, and that their own experience is a legitimate experience. Just because you accept orcs doesn't mean you have to accept flumphs; just because you like 3e multiclassing doesn't mean you have to accept a character dressed in mostly buckles; just because you enjoy 4e's robust combat balance doesn't mean you have to be a fan of unlimited teleportation or status-piling. This isn't a package deal.
Hussar said:
I have no problems with the idea that Eladrin teleport has some setting implications. Fair enough. But this? Really? The thread is over ten pages now and the biggest world changing thing so far is being able to break up pike formations. I get that there are setting implications. But, so far, no one has been able to give examples of anything needing great mental gymnastics.
Which is fine for you (and for me most of the time), but
experiences differ. People have different expectations and different judgement criteria, and none of us gets to sit in a position of authority and decide for anyone else that their experience isn't legitimate. Finding out what people justify and what they explore and what they have issues with is fertile ground for conversation, but it stops being useful when people start dictating others' fun.
"You HAVE TO accept that unlimited teleportation for a PC race has no significant effect on a setting! If you don't, you're clearly just a hater motivated out of edition hate!" = not true.
"If you have unlimited teleportation for a PC race, you HAVE TO accept that this changes the setting dramatically! If you don't, you're clearly an idiot who doesn't think the ramifications of abilities through!" = also not true.