Slavish devotion to a Random Encounter chart?
In that case isn't "wait, what is this thing, anyway?!" a feature and not a bug?
Slavish devotion to a Random Encounter chart?
I do not like the fact that large humanoids on average are only getting a five foot reach. If I charge a 10 foot ogre, he will get a chance to hit me before I'm within reach. (Yes I'm aware that in 5e this wouldn't provoke according to the playtest)
My best guess is that size will be reflected on the creature's hit points, ability scores and reach instead of being a standardized mechanic as in 3.XI wonder how size affects colossal sized enemies, if at all?
...I expect that the Monster Manual, and possibly even the Basic Set (freely available for those with an internet connection) or Starter Set, will provide sufficient context that what a Nothic looks like will not be a problem for lots lots lots lots LOTS of DMs.
First, we have no reason to believe this will hold true in 5E. Second, that's an extreme corner case. If one of your PCs likes to challenge people to arm-wrestling contests, it might come up once every 1-2 sessions. In my experience, it's more like once every never. In 25 years of gaming I've not once seen an in-game arm-wrestling contest. On the other hand, I've seen any number of ability checks.The classic example of when "raw score matters" is an arm wrestling match. It has been spelled out in at least two editions, IIRC, that this is an example of when "high score wins".
Like Ruin Explorer, I've seen this happen more than once at the table, so it's not some hypothetical concern. You can interpret this as "Those new gamers were morons" if you like. I interpret it as "Unnecessarily confusing layout is unnecessarily confusing." It's a small barrier to mastery, but there are a hundred of these little barriers and they add up to one great big honkin' learning curve. The only way to bring down that learning curve is to remove the little barriers, one at a time. This is one that can be removed without causing problems elsewhere, so why not do it? It's the same reason we got rid of THAC0.Granted, the modifier matters a lot more, but is it really so hard for a new player to pick up on that? I think the argument that this makes a significant difference to new gamers sells those same new gamers pretty darn short.
All other things being equal, a character sheet or monster statblock should be laid out so that behaving in a logical, intuitive way produces the correct result. When called upon to roll Dexterity, the logical, intuitive thing to do is look at the sheet, see the number next to "Dexterity," and use that.
What is the purpose of asking the DM to use a different format from the players?Well, we know the character sheet is laid out intuitively enough.
But for a monster block, is it ok to ask that the DM controlling monsters be little more knowledgeable about scores and where modifiers are derived from?
This is really reaching for something to be concerned about. But it's true that it would make more sense for the Gauntlets description to read, "Your Strength becomes +4 (19)."An Ogre, for example, has a pretty well established strength of 19. It could be confusing and non-intuitive to see a listing for gauntlets of ogre strength that raise your STR to 19, and then when you flip to the Ogre description you're seeing a +4 instead of STR 19
This is really reaching for something to be concerned about. But it's true that it would make more sense for the Gauntlets description to read, "Your Strength becomes +4 (19)."