Li Shenron
Legend
Rokugan is my favourite oriental setting, and it has its own RPG rules system developed by AEG, therefore it won't ever have an official D&DNext version, but 5e is the system I'm looking forward to DM and play with in the following years. Therefore I just know that if I want to play a 5e game in Rokugan, it's inevitable I have to write my own conversion.
I won't really start until D&DNext is actually released and the core books are in my hands, but I have been gathering some preliminary thoughts about what to do. I don't know at this moment if I'll be allowed to share the conversion to the public.
In many ways, Rokugan and D&D don't go together well, at least because the latter is traditionally focused on exploration and combat while Rokugan has a lot more going on in the social environment. While that is also often part of a lot of D&D games, there are characters in Rokugan which are almost entirely designed around that. Furthermore, D&D combat is based on HP attrition, while Rokugan combat is more lethal, rather similar to save-or-die. Finally, the spellcasting system in Rokugan is significantly different from vancian magic.
Nevertheless, my own experience with Rokugan is entirely confined to its 3e/d20 version, so I'll be fine with recreating that unorthodox version of it.
You are welcome to comments on my thoughts and ideas!
I won't really start until D&DNext is actually released and the core books are in my hands, but I have been gathering some preliminary thoughts about what to do. I don't know at this moment if I'll be allowed to share the conversion to the public.
In many ways, Rokugan and D&D don't go together well, at least because the latter is traditionally focused on exploration and combat while Rokugan has a lot more going on in the social environment. While that is also often part of a lot of D&D games, there are characters in Rokugan which are almost entirely designed around that. Furthermore, D&D combat is based on HP attrition, while Rokugan combat is more lethal, rather similar to save-or-die. Finally, the spellcasting system in Rokugan is significantly different from vancian magic.
Nevertheless, my own experience with Rokugan is entirely confined to its 3e/d20 version, so I'll be fine with recreating that unorthodox version of it.
You are welcome to comments on my thoughts and ideas!