Emerikol
Legend
I'll admit I am still not understanding this. Based on what we've seen, feats will be optional -- an opt-in that the DM has to allow. Stat bumps are default rules: if they are absent from the game, it is because the DM has disallowed them.
Given that, I don't see how stat bumps can be defined in terms of keeping pace with the people who use feats. Why is a default thing helping people keep pace with a thing that won't be in many games?
Perhaps that's clearer.
I'm purely talking about motivations for a design element. A lot of old school games did not have feats. So sure the stat bumps are there as a place holder for them. I believe most groups will want to use feats but not every player will want to use feats who is in those groups. The ability to choose stat bumps or feats lets the anti-feat player still stay in the game. I believe that is the primary design choice. If they had decided not to use feats at all then I believe they wouldn't have bothered with the stat bumps or they'd have used a more traditional approach.
While some games won't use feats, I wouldn't use the word "many" to describe the non-feat using group. Perhaps many in absolute numerical terms but not as a high percentage of all gamers. Even so I think the devs should be lauded in this case for providing for all parties.
As for the bolded part above, unless your talking adventurers league stuff, no DM ever has to allow anything into his campaign.