Quickleaf
Legend

With Planewalker, the official fan site recovering from a crash, I started this thread for converting the beloved Planescape setting to 5th edition.
Races, Factions as backgrounds, Spells & Magic Items, and more will appear here as I convert them. And by all means, you're welcome to contribute your own conversions!

TABLE OF CONTENTS
Variant Rules
Power of Belief: Inspiration Variant (this post, scroll down)
Portals
The Portal Resource (random tables; links to r/DnDBehindtheScreen)
Planar Races
Aasimar, variant
Tiefling, variant
Rogue Modron
Magic
Planar Spell Effects
Factions
Athar
Believers in the Source
Bleak Cabal
Doomguard
Dustmen
Fated
Fraternity of Order
Free League
Harmonium
Mercykillers
Revolutionary League
Sign of One
Society of Sensation
Transcendent Order
Xaositects
External Resources
Player's Guide to Planescape - GoogleDrive PDF (found online)
[MENTION=6981727]Lennon M[/MENTION]'s Random Planar Portal Tool
Infinite Planes Player Companion – GoogleDrive PDF (my most up-to-date work)
Monster Conversions at Planewalker.com
[SBLOCK=monsters converted by CR]
Astral Searcher CR 1/2 (by [MENTION=20323]Quickleaf[/MENTION])
Vargouille CR 1/4 (by [MENTION=20323]Quickleaf[/MENTION]), official version in Volo's Guide to Monsters
Cranium Rats CR 2, 4, or 6 (by [MENTION=20323]Quickleaf[/MENTION]), official version in Volo's Guide to Monsters
Dabus CR 1 (by [MENTION=20323]Quickleaf[/MENTION])
Yagnoloth, Yugoloth CR 11 (by [MENTION=20323]Quickleaf[/MENTION]), official version in Mordenkainen's Tome of Foes
Maelephant CR 8 (by [MENTION=20323]Quickleaf[/MENTION])
Widdershins CR 9 (new monster by [MENTION=20323]Quickleaf[/MENTION])
Minion of Set CR 3 (by [MENTION=71130]Delazar[/MENTION])
Gohei P'oh CR 1/8 (Kara-tur monster by [MENTION=71318]Wick[/MENTION]e)
Aleax CR variable (by [MENTION=71130]Delazar[/MENTION])
Nic'Epona CR 4 (by [MENTION=71130]Delazar[/MENTION])
Spirit of the Air CR 5 (by [MENTION=71130]Delazar[/MENTION])
Vortex CR 1/2 (by [MENTION=71130]Delazar[/MENTION])
Marraenoloth, Yugoloth CR 7 (by [MENTION=71130]Delazar[/MENTION]), official version in Mordenkainen's Tome of Foes
Decaton, Modron CR 9 (by [MENTION=71130]Delazar[/MENTION])
Nonaton, Modron CR 10 (by [MENTION=71130]Delazar[/MENTION])[/SBLOCK]
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The Power of Belief
Belief can move mountains, and in the Planescape setting that's literal, cutter. 5th edition's Inspiration mechanic is translated as the power of a character's beliefs (their ideals) manifested.
Gaining Inspiration
When a PC acts in accordance with one of their ideals in the face of great cost or personal loss, the PC gains Inspiration. Nearly dying (or actually dying) on a quest, sustaining a debilitating disease or injury, sacrificing something precious, forgoing important personal (or group) goals, refusing to comply and expecting to be severed punished for it - these are all examples of great costs or personal losses. It's important to remember that sacrificing a healing potion to save an NPC ain't necessarily Inspiration-worthy; however, if it clearly supports those of the PC's ideals and the PC (or other party members) could really use that healing potion, then it's definitely Inspiration-worthy.
Note that this system may or may not replace Inspiration as a reward for playing up your PC's flaws. For example, some flaws might be explained as beliefs (albeit unhealthy ones), and therefor indulging or acting them out at great cost might be worth Inspiration. This is for the DM to decide.
Using Inspiration
Inspiration lets you "break the rules" of the planes. In addition to spending Inspiration to gain advantage, you can instead call upon one of these options:
Attune to Touchstone: Attune to a planar touchstone, much in the same way as one would attune to certain magic items. You can only be attuned to one touchstone at a time.
Eschew Components: Wield your Inspiration as a spellcasting focus, ignoring the need for components for a particular spell.
Faction Feats: Faction feats grant you new uses for Inspiration. For example, the Athaon (Athar) feats lets you use Inspiration to banish celestials, fiends, proxies, and petitioners.
Gain an Intuitive Clue: Ask the DM a question or ask for a hint. It is up to the DM how much he or she reveals. This is intended to replace Intelligence/Wisdom checks for gaining hints. It reflects the PC being in tune with the cadence of the planes.
Outer Planar Metaphysics: Many Outer Planes provide new uses of Inspiration; sometimes these are limited to those of a certain alignment,but sometimes they are available to anyone. For example, on Mount Celestia you can spend Inspiration coupled with good deeds to ascend the slopes, whereas in the Gray Waste you may spend it to stave off the wasting sickness.
Reshape the Planes: You can literally reshape the planes with the power of belief. Unlike other uses of Inspiration, this often requires consecutive or simultaneous uses of Inspiration & some adventuring, particularly to achieve the more dramatic effects. Some of the possibilities include:
- (1 Inspiration)
- (2 Inspiration) Stabilize a shifting conduit/portal leading to a plane with an ideal/alignment similar to your own.
- (3 Inspiration)
- (4 Inspiration)
- (5 Inspiration) Shift a gate-town on the verge of slipping from the Outlands to a neighboring plane (or vice versa). Or shift a realm in upheavel within a plane to another location within the same plane (provided no god contests you).
EDIT: Still brainstorming uses (and valuations of the uses) for Reshape the Planes.
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