Lwaxy
Cute but dangerous
I think Mr. Merwin forgets that the audience for people who want to play *with rules* (say, in the boardgame and CCG spaces) is apparently much larger than the audience for people who want to play with story. So, we may argue that keeping the focus too much on the story is apt to limit the game. We probably need those rules-enjoying players in order to flourish.
Doubtful.
Here in Germany, and with all my Australian/Canadian players so far, story > that rules all the time. Even among the other groups, story = rules most of the time, with slight favor to story. Unless you have a game testing something out like the mythic rules for PF for one group. The rules > than story, if only slightly.