But we've seen - repeatedly - a bunch of designers over the past couple weeks tout the rules-light line because anyone who likes heavier crunch is a jerk.
Great! If we've seen it repeatedly, then I'm sure it will be easy for you to show me game designers who are calling anyone who likes heavier crunch rules jerks. Otherwise I'd hope you will stop with this nonsense.
*Edit* And to be a little preemptive here, if I may. Before you say something like, "Merwin and Schwalb just did!", I should point out to you that they aren't talking about everyone who likes heavier crunch. They are talking about people who look for nothing else but to exploit the game, often at the expense of the fun of the other players. So before you answer this, you need to understand that the phrase you used was "anyone who likes heavier crunch", which includes a whole lot of people.
Really? Because as a designer I am surprised at how little care and concern the recent crop of D&D designers have for mechanics. Because they apparently think that anyone who investigates mechanical constructs with any amount of rigor is only there to make the lives of everyone around them miserable.
I'm tired of mechanics-focused individuals being constantly misconstrued as a bunch of trolls.
Once again, I'm going to have to ask you for citation. I'd also be curious to know what games you have designed. When I talk about game designers, I'm not talking about Joe coming up with his own homebrew game. I'm talking about people who were involved in designing a published professional game. This isn't meant as a dig at "hobby" designers, but is meant to call out the difference between someone who writes their own rules and gets a friend to do some artwork, and someone who is involved in working extensively with professional freelancers, printing, editing, publishing, distribution, and marketing. This is important because there is a vast difference between the two. And rather than make assumptions that you're the former rather than the latter, I'll ask for your clarification so I can establish what sort of expertise you have in making all of these generalizations about game design.
My point is this: if you are going to not actually design rules, what purpose is there in me buying the rules for your game. I will not pay money for the magic tea party, and asking me to do so is an insult to my intelligence.
Ah, and here is the money quote. People who use terms like "magic tea party" rarely, if ever, actually want to have a mature conversation. You've not only managed to denigrate an entire population of gamers (implying that rulings over rules is for stupider people than you), but you haven't actually shown anything that is "good" design.
I hate to break it to you, but your opinion on what is good design seems to be a far outlier over what pretty much everyone else does, and therefore you really should stop throwing insults around acting like your preference is some sort of objective truth.