tomBitonti
Hero
Sure. If I were to push a little bit into the psychology of it, I'd ask maybe something like "Okay, what happens at the table when the description is radially divergent from the effect? What if D&D had an ability whose description was Divine energy flows into your wounds, knitting tissue and bone and flesh, while a cooling breeze washes over you, and it did 3d10 damage and forced you to save or die?...what would that ruin, if you played a game where that happened?"
In digging into the thing it wrecks, I might get a sense of what you're actively looking for, and I could know if it fits into one of the typical aesthetics and then probably be able to figure out how that game could be better designed to nail the aesthetics you're actually looking for.
Well, with that example, you would get blank stares, maybe a few "huh" or "that's stupid".
If the Gm continued with the description and effect, a couple of us would look for explanations: have we been tuned into undead? Was the spell an illusion?
But, the example is strange: The description describes healing and the consequence describes harm. I don't see a need to dig very deeply for the answer. Words are being used in a way which is not consistent with their everyday meaning.
Also, games don't often detail specific healing or damage effects to this degree. The space of the effect is shallow and uninteresting.
Going back to CAGI, if the effect were described as a physical pull (a variation of stomp[\i], say), then that is something to work with: Dwarven stability should apply. Flying won't help. Being heavy might.
Thx!
TomB