I am missing a social knowledge skill. It seems like Streetwise has not made it to 5th Edition. Okay, I can see that it is kinda useless in some campaigns. Same goes for the good old Knowledge (Nobilty), which did not even made it into 4th Edition. But why is there now no social knowledge skill at all? Wouldn't it not be easy to make a skill called Culture, that deals with all those social knowledge stuff and being broad enough to be useful for most campaigns?
The thing is Bachgrounds like Criminal and Noble might have some of those aspects, but when I want to have a character that knows how to deal in both kinds of societies, and maybe even want to know how the Hobgoblins, Gnolls, and Orcs in a region are thinking about each other, if there are alliances or open strife. Maybe I just don't want to go around and ask people on how they think what is going on, but simply know how the current situation is between Cormyr and Sembia is (after all I can simply make history checks to know how the past was without having to ask people). Maybe I want just to make a knowledge check to identify people on their clothes to be of a certain ethnicity, instead having to ask such things. So, I want a INT based skill, that delivers knowledge without having to work for it, just like I can make Arcana, History Nature, and Religion checks, just because I already have knowledge on those aspects. So, why is there a skill that is somewhat redundant for nature (overlapping with Animal Handling and Survival) but not one that deals in the same way with civilisation or culture?Didn't even notice the lack of Streetwise/Gather Information. Are these just going to be straight Charisma checks? Based on the nature of the check I could see Charisma(Persuasion) or even Charisma(Investigation)
I suppose it doesn't do anything that couldn't be accomplished by other skills (rather than roll a Gather Information check, role play a scene that requires Persuasion or Deception or Intimidation, maybe an Investigation roll first to find the right person to talk to in the first place.)
You're still missing the Knowledge Local half of Streetwise, but I actually think that Backgrounds have that pretty well covered.
The thing is Bachgrounds like Criminal and Noble might have some of those aspects, but when I want to have a character that knows how to deal in both kinds of societies, and maybe even want to know how the Hobgoblins, Gnolls, and Orcs in a region are thinking about each other, if there are alliances or open strife. Maybe I just don't want to go around and ask people on how they think what is going on, but simply know how the current situation is between Cormyr and Sembia is (after all I can simply make history checks to know how the past was without having to ask people). Maybe I want just to make a knowledge check to identify people on their clothes to be of a certain ethnicity, instead having to ask such things. So, I want a INT based skill, that delivers knowledge without having to work for it, just like I can make Arcana, History Nature, and Religion checks, just because I already have knowledge on those aspects. So, why is there a skill that is somewhat redundant for nature (overlapping with Animal Handling and Survival) but not one that deals in the same way with civilisation or culture?
The thing is Bachgrounds like Criminal and Noble might have some of those aspects, but when I want to have a character that knows how to deal in both kinds of societies, and maybe even want to know how the Hobgoblins, Gnolls, and Orcs in a region are thinking about each other, if there are alliances or open strife. Maybe I just don't want to go around and ask people on how they think what is going on, but simply know how the current situation is between Cormyr and Sembia is (after all I can simply make history checks to know how the past was without having to ask people). Maybe I want just to make a knowledge check to identify people on their clothes to be of a certain ethnicity, instead having to ask such things. So, I want a INT based skill, that delivers knowledge without having to work for it, just like I can make Arcana, History Nature, and Religion checks, just because I already have knowledge on those aspects. So, why is there a skill that is somewhat redundant for nature (overlapping with Animal Handling and Survival) but not one that deals in the same way with civilisation or culture?
I also disagree with the criticism regarding Nature, Survival, and Animal Handling. One is knowledge, one is application, and one is dealing with specifically domesticated animals. There's practically no overlap unless you start merging them together. It's the difference between a bookwormish botanist, Les Shroud and Cesar Millan.
Nor is there transferrable skills between, say, swimming, mountain climbing and pole vaulting, but they're all still clumped up into Athletics.
And Persuasion is just every interaction ever, rather than being fast-talk, seduction, teaching as separate skills.
When every other skill is a large collection of stuff, specificlike Animal Handling and Sleight Of Hand becomes the weird exception.
I think the whole Perception vs. Investigation could have been solved with simply: Perception (Int).
Just like Deception (Dex), Intimidation (Str), Stealth (Cha), Religion (Wis), Nature (Wis), etc.