Eirikrautha
First Post
What is this ft. Bragg touchstone you are referencing? I am piqued!
God, now you've gone and made me look the darn thing up

http://www.tuckerskobolds.com/
What is this ft. Bragg touchstone you are referencing? I am piqued!
So it was wrong for 4e and wrong again for Essentials, when they did claim they had a mountain of feedback data that pointed at the majority wanting exactly Essentials, and we heard a constant refrain of "WotC has the data! WotC did the market research!" but is right, now, because this time the vaguely-referenced mountain of data is claimed to be pointing in a direction you like.
Fine. It's always "different this time."
I'd just like to reply about what I call the playtest fallacy . "There was this huge playtest, so the stuff we're seeing in this edition is what the fans want, it has to be!"I disagree. For 4e, WOTC did no large open playtest, their closed playtest was much more limited in both scope and timeframe, they did not hire a larger staff of outside consultants, they did not engage in a large amount of open surveys, they did not engage customers as much on social media, in fact almost none of the stuff I mentioned is stuff they did for 4e. And some of the very same people who did 4e are now saying they made a mistake by basing decisions on assumptions that they had not tested with consumers, and they're now finding some of those assumptions were false.
You went on about 4e and what they 'didn't' do - actually just didn't do publicly, which you equated to not doing at all - and ignored the actual point.Now you're being disingenuous. My post was not "I disagree",.
I'd just like to reply about what I call the playtest fallacy . "There was this huge playtest, so the stuff we're seeing in this edition is what the fans want, it has to be!"
As far as the assumptions of 4E being incorrect. I think one must take those comments with more than a grain of salt
There was the weaponmaster in one of the later packets, it used basically the same CS-dice system, but had only 6 maneuvers, all gained automatically, no choices - and, IIRC, CS dice were still essentially 'encounter' mechanics, the short rest hadn't been pushed out to an hour. It was pretty sad as a 'complex fighter' meant to provide the same kind of awesome as the 4e fighter and it's hundreds of exploits, but it was tested. Presumably the battlemaster will be about the same, but choose it's 6 maneuvers from a list of 16.There was never a public playtest of a fighter who had powers, for instance. There is supposedly the Battlemaster who will have maneuver like abilities, but the public never got to see it.
Can't've been that high a diplomacy check....As far as the assumptions of 4E being incorrect. I think one must take those comments with more than a grain of salt: if they're coming from the recent Schwab article, they're from someone who didn't actually like 4E in the first place. Moreover, they're exactly the sort of thing you'd say when you're making changes... they're just done with a better Diplomacy check than during the 4E period.
That's another good point. As much as I'd like to see 5e decide, I haven't bought the starter set - it's redundant for an old-timer, I haven't bought one since 1980 - and I'm still not sure I shouldn't just wait for the half-ed. They did it with 3.5 and with Essentials, can we really count on it "being different this time?"Hopefully when there's a 5.25 I'll join you. In the mean time, no one confiscated my 4E books, and 13th Age is awesome.
Wow. It really is like deja-vu all over again.The idea that the designers are lying, that they are engaging in some large conspiracy to misrepresent their findings so they can present their own personal preferences, and to do it in a way that would directly run contrary to them keeping their jobs is an extraordinary claim which therefore requires extraordinary evidence to support it.
Baring such evidence, I think it's fair to accept their comments as prima facia correct.
You went on about 4e and what they 'didn't' do - actually just didn't do publicly, which you equated to not doing at all - and ignored the actual point.
You want to go on about how WotC has sooo much data and market research on which they based 5e, and therefor 'the majority' must want what you want. Fine.
Just be aware that you're not the first one to do that. Folks claimed Essentials was what everyone wanted for the same reason - that WotC had all this 'data' and 'market research.' The same assumption - that the 'big company' had those resources (whether they made a point of a public context for them or not, and however much or little of the results they shared) - was made about 4e. Probably 3e, too, though I don't recall anyone resorting to such arguments at the time.
It's a facile, and ultimately meaningless assumption.
And, it's just representative of the cycle we're seeing. Each rev-roll has it's instant fanboys and instant critics who won't hear a word against it or can't say enough bad about it, and they're always casting about for ways to justify themselves.
When someone likes what the design team is doing, the designers know everything and are infallible. Don't like it? They're incompetent. What about human, professional, and making tough decisions in the face of limited resources?