D&D 5E (2014) Human Racial Benefits

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Adventurer
Do you prefer the straight plus one bonus to every stat or the variant rule giving you a plus one to two and a free skill and feat?

...I think that I like the variant rule. Having a feat at first level looks pretty powerful. Any thoughts?
 

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Do you prefer the straight plus one bonus to every stat or the variant rule giving you a plus one to two and a free skill and feat?

...I think that I like the variant rule. Having a feat at first level looks pretty powerful. Any thoughts?

I think I'd probably choose the feat and skill. Note that with the existence of "+1 to specific stat & minor bonus ability" feats, you could get +2 in a stat as a human... +1 from your stat bonuses and +1 from the feat.
 

The feat is way, way, way more powerful than the +1 to all stats.

A feat is definition-ally worth +2 to your main stat, so a variant human has the equivalent of +3 in your prime stat and +1 to any other stat.
 

The feat is way, way, way more powerful than the +1 to all stats.

A feat is definition-ally worth +2 to your main stat, so a variant human has the equivalent of +3 in your prime stat and +1 to any other stat.

I disagree with your definition. I think it's pretty much assumed that you'll raise your prime stats with bonuses, and then when they cap out at 20, you take feats instead of raising dump stats.
 

I like most of the other races better, the racial bonuses are sometimes just to cool like lucky for halflings, and you can't ever get them except from choosing that race, but if I were to play a human I would go with the variant option.

There are some nice builds you can do with a feat at level 1, a first level human that dual wields for instance with two rapiers and adding dex to both attacks is very nice DPR wise. Same with survivability and heavy armor mastery damage reduction 3 at first level makes you very tanky.
 

I hated the Human standard benefits since the start of the 5e playtest, so it goes without saying that I much prefer the variant.

However I don't think it's always a good idea to allow feats at 1st level. It depends on the players' experience, if playing with beginners I would suggest to avoid feats for the first few levels.

So I am in the situation where I hate the Human standard, and I think the variant is cool but not for low-complexity games. I need a third way.
 

The feat + skill variant is so much better it's silly. It looks like my preferred race pick, unless I know the campaign will go to levels 12+ (by which point the other races have maxed their main stat and have started picking up feats).

No-one should ever use the +1 to all stats version.
 


I hated the Human standard benefits since the start of the 5e playtest, so it goes without saying that I much prefer the variant.

However I don't think it's always a good idea to allow feats at 1st level. It depends on the players' experience, if playing with beginners I would suggest to avoid feats for the first few levels.

So I am in the situation where I hate the Human standard, and I think the variant is cool but not for low-complexity games. I need a third way.

For your third option, why not just pick a pretty universal feat to keep it simple and say every human gets that feat.

For example, +1 to two different ability scores, bonus skill, and resilient feat (+1 to any ability score and proficiency with that saving throw).
 

For your third option, why not just pick a pretty universal feat to keep it simple and say every human gets that feat.

For example, +1 to two different ability scores, bonus skill, and resilient feat (+1 to any ability score and proficiency with that saving throw).

I prefer a second skill proficiency in place of the feat.

The best however woulf be something truly flexible, to properly represent human versatility, something like:

+1 to max two different ability scores (1 point each)
one saving throw proficiency (2 points for major, 1 point for minor))
one skill proficiency (2 points)
one feat (2 points)
one or more tool proficiencies (1 point)
one or more languages (1 point)
one or more weapon, armor or shield proficiencies (1 point each)

And you get 6 points to spend.
 

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