Connorsrpg
Adventurer
I was just reading over the new monsters added and noticed under 'ghost' that there are effects if you fail a save by 5 or more.
I always though D&D could benefit by 'degrees of success or failure'; Raises in Savage World.
I know some skills for eg had this idea baked in in the past, but it is good to see more than just pass of fail in more areas. I hope this continues, but part of me thinks, "Why didn't they bake in the -/+5 as a general rule?" like Savage World raises.
We recently replaced and trialed crit charts with a Stunts system (in our Bashed & Borrowed system). We got the stunts idea from Dragon Age. I could see this working very well with 5E.
I always though D&D could benefit by 'degrees of success or failure'; Raises in Savage World.
I know some skills for eg had this idea baked in in the past, but it is good to see more than just pass of fail in more areas. I hope this continues, but part of me thinks, "Why didn't they bake in the -/+5 as a general rule?" like Savage World raises.
We recently replaced and trialed crit charts with a Stunts system (in our Bashed & Borrowed system). We got the stunts idea from Dragon Age. I could see this working very well with 5E.