Imaro
Legend
Then why was the Rouse saying this a couple of years ago?
It seems to me that above and beyond the absolutely borked financial expectations that Hasbro had, there was a failure to provide a sufficiently "D&Desque" experience to engage the majority of the gaming audience (obviously it engaged quite a large proportion, to such an extent that for many gamers 4E is the pinnacle of D&D design/play, but quite clearly it failed to engage enough of said audience, and through any number of SNAFUs {GSL, Gleemax, etc} as well as design decisions even "succeeded" in alienating a sufficiently high number of previous D&D players that the well was effectively poisoned).
That's just my interpretation of course, and everyone is free to put their own spin on it![]()
Cheers,
Colin
Sssshhhh... we wouldn't want any actual proof from an actual insider interfering with the story being told in this thread about what "really" happened with 4e from those with no insider knowledge whatsoever and a clear bias towards 4e... now would we?