I have to side with the people who do not think that this is a big deal.
For one thing, saves are a bit rare. The vast majority of attacks against NPCs/monsters are via attacks with attack dice. This includes the majority of cantrips. AC is probably used 6 or 8 or more times for every one time a saving throw is made.
Second, it takes very little time to get the answer out of the stat block and then glance down to see if there is a better save on the Saving Throw line which is always the first line below.
At most, one second 2 or 3 times per combat. In a 10 to 20 minute combat, that's white noise. A lot more time is wasted on many other ways.
There is a ton of other pertinent info that the DM does need to know (like resist, etc.) that takes more effort and requires the DM to look at more than once per encounter than saves.
For one thing, saves are a bit rare. The vast majority of attacks against NPCs/monsters are via attacks with attack dice. This includes the majority of cantrips. AC is probably used 6 or 8 or more times for every one time a saving throw is made.
Second, it takes very little time to get the answer out of the stat block and then glance down to see if there is a better save on the Saving Throw line which is always the first line below.
At most, one second 2 or 3 times per combat. In a 10 to 20 minute combat, that's white noise. A lot more time is wasted on many other ways.
There is a ton of other pertinent info that the DM does need to know (like resist, etc.) that takes more effort and requires the DM to look at more than once per encounter than saves.