pming
Legend
Hiya.
@secondhander: I don't see a problem with that at all. I'd rather use the "all damage taken in wildshape transfers", myself. For me that seems to fit my idea of how a druid's shapechange should work; a druid changes into a full-health animal because he's basically "picturing a healthy animal in his head" and changing into that vision. However, when wounded, he is actually wounded; as HP's in 5e are much more than simple "meat damage" (involving luck, divine favor, personal drive, etc), when a druid goes to change back into his normal form, he takes that 'damage' with him because he can't picture a fully healthy 'himself' (go ahead and try and picture yourself in a perfect way...see?...can't do it...dang psychology!
).
@Mouseferatu: I see what you're saying...and what others are saying too. It's that "However" and their example saying the druid has 1hp left, reverting, and transferring 9hp. If they didn't have that "1hp remaining" part, I think it would be pretty clear. But it doesn't. I also stand by my assertion that "What makes more sense? Damage, or infinite hp?"; are there any other class abilities at 20th level that offer virtual immortality? No? Then obviously 'we' are interpreting it incorrectly. Maybe it was on purpose, maybe they had two versions and something got gibbled in editing, or maybe it was a case of the brain thinking one thing and the fingers typing another. No matter what the reason, it *still* makes more sense that they didn't intend for a druid to have infinite hp's at level 20...
I also like the visual of a druid in wolf form limping into the woodcutters garden, massive wounds bleeding profusely, collapsing on the ground and reverting to human form...with cuts and all...and passing out. That just seems "right" to me from a fantasy story perspective. Him limping into the woodcutters garden, vicious wounds pouring blood, then suddenly reverting into a perfectly normal human form and saying "Wow...*hehe*...that sucked. So, what's for lunch?" just doesn't quite ring out as "good fantasy" to me...
^_^
Paul L. Ming
@secondhander: I don't see a problem with that at all. I'd rather use the "all damage taken in wildshape transfers", myself. For me that seems to fit my idea of how a druid's shapechange should work; a druid changes into a full-health animal because he's basically "picturing a healthy animal in his head" and changing into that vision. However, when wounded, he is actually wounded; as HP's in 5e are much more than simple "meat damage" (involving luck, divine favor, personal drive, etc), when a druid goes to change back into his normal form, he takes that 'damage' with him because he can't picture a fully healthy 'himself' (go ahead and try and picture yourself in a perfect way...see?...can't do it...dang psychology!

@Mouseferatu: I see what you're saying...and what others are saying too. It's that "However" and their example saying the druid has 1hp left, reverting, and transferring 9hp. If they didn't have that "1hp remaining" part, I think it would be pretty clear. But it doesn't. I also stand by my assertion that "What makes more sense? Damage, or infinite hp?"; are there any other class abilities at 20th level that offer virtual immortality? No? Then obviously 'we' are interpreting it incorrectly. Maybe it was on purpose, maybe they had two versions and something got gibbled in editing, or maybe it was a case of the brain thinking one thing and the fingers typing another. No matter what the reason, it *still* makes more sense that they didn't intend for a druid to have infinite hp's at level 20...
I also like the visual of a druid in wolf form limping into the woodcutters garden, massive wounds bleeding profusely, collapsing on the ground and reverting to human form...with cuts and all...and passing out. That just seems "right" to me from a fantasy story perspective. Him limping into the woodcutters garden, vicious wounds pouring blood, then suddenly reverting into a perfectly normal human form and saying "Wow...*hehe*...that sucked. So, what's for lunch?" just doesn't quite ring out as "good fantasy" to me...

^_^
Paul L. Ming