Li Shenron
Legend
I just recently created my first 5e character for a PbP game, filled up the official character sheet, and after all the time taken I realized the following: we (gamers and designers) are still thinking too much that we should play the game exactly as in 3e/4e when it comes to the necessity of pre-calculating all stats, and it's not true!
In 5e whatever check you make is almost always in this form:
d20 + stat mod + prof bonus
There are rarely any additional bonuses on top of this formula. Not never, because some additional bonuses are still there, e.g. from Fighting Style: Archery, but they are rare.
Knowing that your prof bonus is the same for everything should make it a piece of cake to play the game without pre-calculating all weapons' total attack bonuses, saving throws, skill checks or anything else, because all you need to do is add together one stat modifier and the general prof bonus. There are only 6 stats, and there is only one proficiency bonus! Why do you really need to "precalc" a long list of skill checks, attacks for all weapons you carry, and six different saving throws? You don't! You write your 6 stat modifiers and that only prof bonus in LARGE fonts on your sheet, and add them together when you need to make a check. How long does it take to add two single-digit numbers, once you are past grammar school?
I am still thinking too much in 3e/4e terms that all those checks "might" be different, hence there's need to precalculate and track everything, and so on... Even the official 5e Character Sheet is a bad suggestion: it still shows all those lists of skills, it still shows room for all 6 different saving throws, 4 of which will have exactly the same final modifier that you already have in the box near the 6 ability scores, while the other 2 saves will simply be that number plus your current proficienct bonus. This gives everyone the wrong impression...
The whole game would feel lighter if you use a character sheet that only lists what you're proficient at, but not the stuff you aren't proficient at, and no numbers beside. You only have 4-5 skills you're proficient at, you don't need to write down the others on your character sheet because they are just the same as ability checks. There will be very little to write on that character sheet. You're good to go like this:
PROFICIENCIES (+2 bonus):
History (Int)
Insight (Wis)
Persuasion (Cha)
Survival (Wis)
...
Greataxe (Str)
Rapier (Str or Dex)
Longbow (Dex) +2 archery style
...
Strength saving throws
Intelligence saving throws
That's all you need to know. No pre-calculations. Pre-calculations don't speed up the game much anymore in 5e, compared to previous editions. If you precalculate everything, you're spending time precalculating a lot of stuff you'll never use, which will clutter your character sheet. You may sometime waste more time wading throught a cluttered character sheet, than the time to need to add 2 small numbers together. You may forget you have something useful on that character sheet, if it's crowded with too much stuff. And if you level up often, you'll have to review all precalculations more often. And also, skipping pre-calculations can perhaps halve the time it takes to create a new character.
Of course I'm not saying everybody should follow this approach. Some people will still feel "safer" with precalculations, thinking that calculating in real time is prone to errors (but OTOH, an error in precalculations is instead prone to stay there a long time...). Or you may just love to have a character sheet full of stuff. I'm just saying that this could be something interesting to think about and try sometimes
In 5e whatever check you make is almost always in this form:
d20 + stat mod + prof bonus
There are rarely any additional bonuses on top of this formula. Not never, because some additional bonuses are still there, e.g. from Fighting Style: Archery, but they are rare.
Knowing that your prof bonus is the same for everything should make it a piece of cake to play the game without pre-calculating all weapons' total attack bonuses, saving throws, skill checks or anything else, because all you need to do is add together one stat modifier and the general prof bonus. There are only 6 stats, and there is only one proficiency bonus! Why do you really need to "precalc" a long list of skill checks, attacks for all weapons you carry, and six different saving throws? You don't! You write your 6 stat modifiers and that only prof bonus in LARGE fonts on your sheet, and add them together when you need to make a check. How long does it take to add two single-digit numbers, once you are past grammar school?
I am still thinking too much in 3e/4e terms that all those checks "might" be different, hence there's need to precalculate and track everything, and so on... Even the official 5e Character Sheet is a bad suggestion: it still shows all those lists of skills, it still shows room for all 6 different saving throws, 4 of which will have exactly the same final modifier that you already have in the box near the 6 ability scores, while the other 2 saves will simply be that number plus your current proficienct bonus. This gives everyone the wrong impression...
The whole game would feel lighter if you use a character sheet that only lists what you're proficient at, but not the stuff you aren't proficient at, and no numbers beside. You only have 4-5 skills you're proficient at, you don't need to write down the others on your character sheet because they are just the same as ability checks. There will be very little to write on that character sheet. You're good to go like this:
PROFICIENCIES (+2 bonus):
History (Int)
Insight (Wis)
Persuasion (Cha)
Survival (Wis)
...
Greataxe (Str)
Rapier (Str or Dex)
Longbow (Dex) +2 archery style
...
Strength saving throws
Intelligence saving throws
That's all you need to know. No pre-calculations. Pre-calculations don't speed up the game much anymore in 5e, compared to previous editions. If you precalculate everything, you're spending time precalculating a lot of stuff you'll never use, which will clutter your character sheet. You may sometime waste more time wading throught a cluttered character sheet, than the time to need to add 2 small numbers together. You may forget you have something useful on that character sheet, if it's crowded with too much stuff. And if you level up often, you'll have to review all precalculations more often. And also, skipping pre-calculations can perhaps halve the time it takes to create a new character.
Of course I'm not saying everybody should follow this approach. Some people will still feel "safer" with precalculations, thinking that calculating in real time is prone to errors (but OTOH, an error in precalculations is instead prone to stay there a long time...). Or you may just love to have a character sheet full of stuff. I'm just saying that this could be something interesting to think about and try sometimes

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