Lawngnome4hire
First Post
It feels like the game was designed with the assumption that no one is playing a healer. Healing potions are dirt cheap, and the entire "dying" system (including death saves, the medicine skill, healer's kits, etc.) only makes sense in a party without a healer.
While the massive damage rules are a joke, I've had characters die due to failed death saves even with a cleric in the group. It's actually not that hard to die that way if you're players aren't smart enough to immediately rush to them and get them up. Especially if you have more than 1 character go down in the same round.