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D&D 5E What are the "coolest" abilities in 5e?

Stalker0

Legend
I'm not talking about the most powerful, I am talking about those abilities that are just dripping with flavor or neat possibilities.

Here is my short list:

1) Totem Barbarian: Eyes of the Eagle. The ability to see a full mile away with perfect clarity is just so frikkin cool! No uses per day, no limit, just raw unfettered badassery.

2) Bard: Magical Secrets. Gaining spells from ANY class...a billion and one possibilities open up. What could be cooler for the jack of all trades class.

3) Cleric: Divine Intervention. There's nothing cooler than when you basically say "god I could use a hand" and he responds "no problem my man". There's nothing that says "I am the principal cleric of a god" than when said god makes a personal appearance.

4) Monk: Quivering Palm. Being able to basically end a guy nearly whenever and whereever you want, with just a thought....is pure cool.

5) Rogue: Cunning Action. A thousand archetypes of speed, swashbuckling, skirmishing can all be rolled up into this one ability. There are so many cool things you can do with this ability.

6) Wizard (Conjurer): Minor Conjuration. There is nothing "minor" about this ability. There are tons of possibilities for this ability. Create a door that doesn't have a key...only the one you remember to conjure. Create an adamantine knife because....adamantine knife! You literally have the swiss army knife ability here, and can create everything from rope to a lock to a can opener.
 

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Paladin (Oath of Devotion/the Ancients) at 7th level gets an aura that is awesome! For Devotion you and your friends in the aura can't be charmed. "Hah, foul Succubus! Hieronious shields us from your infernal deceit!" For The Ancients you and your friends in the aura gain Resistance to damage from spells. "To me companions, the powers of Queen Morwel unravel the mage's fireballs!"

And a cool opportunity to imagine flavor for how the aura manifests out of combat!
 

The Tempest Cleric's Stormborn - the winds themselves carry you where you want to go.

The Warlock's Mask of Many Faces. Thanks to your dark gift, you can change your identity the way most people change clothes.

The Battle Master Fighter's Know Your Enemy. Basically, you get to look at someone and ask "could I beat them in a fight?" And you know the answer.
 

Mage Hand Legerdemain: Only mere muggles need to be next to someone to pickpocket them.

Awakened Mind: Telepathy is just cool.

Minor Conjuration: No rope? No problem!

Illusory Reality: The possibilities are endless.

Thaumaturgy: For all those times you need to blast open doors and scare people with your booming voice.

Druidcraft: Who needs the weather channel?

Timeless Body: Yes, that elven druid is really 3,000 years old.

Visions of Distant Realms: Arcane eye at-will? I'll bargain with a fiend for that!
 
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I'm not talking about the most powerful, I am talking about those abilities that are just dripping with flavor or neat possibilities.



6) Wizard (Conjurer): Minor Conjuration. There is nothing "minor" about this ability. There are tons of possibilities for this ability. Create a door that doesn't have a key...only the one you remember to conjure. Create an adamantine knife because....adamantine knife! You literally have the swiss army knife ability here, and can create everything from rope to a lock to a can opener.

Create fake silver treasure, sell it before it reverts, GTF out of dodge. Sorry was thinking of transmuter
 
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I love them, from that picture of Garl Glittergold in the 1st Ed Deities & Demigods to The Companions of the Dead in Dragonlance (Taladas, crack commando type squad).
 

What a great thread. My favourite is the monk ability to snatch projectiles out of the air, and maybe even hurl them back at an enemy, hahaha I love it!
 

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