Darth Quiris
First Post
I love. Star Wars and want to like the FFG game, but I am not totally sold yet.
I love the boost and setback dice idea and I like the complication of not just succeeding or not succeeding. One potential problem is that is plays slower in my experience. You can't just have the play say "I shoot the stormtrooper," roll dice, and the GM declare a hit or miss. There is usually threats or advantage (and possible triumph or despair) to deal with before moving on. I think I would like it better if the threats and advantages didn't come it as often, but that is a personal preference.
I also don't care for the idea of soak/DR in RPGs. I am an old D&D player so I like just having a pool of HP better. Again a personal preference.
The game is also a little to crunchy for me. With talent trees, force power trees, equipment mods, etc. there seems to be too much of a focus on character building for my taste.
That said. I want to give it another shot. However, I would love to see a slimmed down basic rule set for the game with options to remove soak, but I am not holding my breath.
I agree with the notion that if players and the GM want to interpret each and every single dice roll for all the Advantage and Threat stuff than it could slow the game down but I don't feel that it has to be done with every die roll. Sometimes all we need to know is if something is successful or not.
I think that if I ever do run this game I will let the players determine when they roll if they want to take advantage of the Advantages they rolled or not and if there is higher Threat than I would have the opportunity to use them or not but I don't think I would do it all the time... only when it is dramatically appropriate, which is how I feel that its supposed to be.
I also like the idea of sharing Advantages that are rolled. I am not sure if it's actually in the rules or not, or if this is just the domain of Talents but I feel that stealing from Fate games here could work in that if one player rolls the dice and gains some Advantage than that player can share it with the next player to act so that player can use it instead.