Andor
First Post
Okay, so one of my players wants to switch characters. He made up a tiefling warlock but he misunderstood tielfling lore and thought he was supposed the be the first generation son of a devil. So he wrote up a backstory about how he was raised by his mother alone in a shack until the day he answered a knock at the door he shouldn't have and his mother was killed by someone for consorting with evil and he was left alone at a young age on the streets. Now he's trying to hunt down the people who killed his mother and has made a pact with something he believes to be his father for information and power. So he's ruthless and driven by revenge but not particularly evil beyond the gang enforcer level.
Now since his backstory is closer to a cambion than a 5e tiefling I told him he is going to ping as evil on any detect spell regardless of his alignment, but gave hin an extra cantrip to compensate.
The trouble I have is working out the motivations of his patron, he is going to be working much more closely with him than most warlocks I've seen and his (chain pact) familiar is actually going to be runnning back and forth to hell as a messenger. (Refluffing the dismiss familiar as popping him back to the lower planes as opposed to a pocket dimension.) Now as the literal son of an outsider as well as a direct representative he should be fairly important for some kind of evil cult or organization, but I've been mulling over exactly what kind of evil, or even the meaning of evil.
I had an idea this morning and thought I'd run it by you guys for feedback. I was at the british museum last week and in the new mummy exhibit noticed a bit about how one of the amulets put into the mummy was supposed to magically hide the sins of the deceased from the judge of the underworld to help get you into the afterlife. I personally thought this was kind of hilarious but today it gelled together in my head with the scape-goat ritual and ritual confession.
So my thought is that while evil has it's rewards no one particularly wants to got to hell. So I plan to make the PC a representative of a cult of Confession. They would be kind of a service provider to villains. He gets called up by some evil guy who fears approaching death and who wants to scam the system. He confesses all his sins to the PC who ritually transfers the sins to his familiar who then bears it down to hell. If it works then after death the soul is unmarked by the sin done in life and gets to go to one of the nicer afterlives, the demon/devil/whatever gets to eat nice nutritious evil and even better learns a whole bunch of juicy secrets which can then be traded and sold in the underworld to further other beings plans. To the individual confessing there is no downside, no horrid sacrifice, no price beyond whatever payment the PC wants. The evil lies in the fact that it's subverting the entire system of reward and punishment which theoretically balances the outerplanes, as well as setting up a major upheaval in the upper planes when it's eventually discovered that some of the souls recieving the rewards of virtue, shouldn't be.
Thoughts?
Now since his backstory is closer to a cambion than a 5e tiefling I told him he is going to ping as evil on any detect spell regardless of his alignment, but gave hin an extra cantrip to compensate.
The trouble I have is working out the motivations of his patron, he is going to be working much more closely with him than most warlocks I've seen and his (chain pact) familiar is actually going to be runnning back and forth to hell as a messenger. (Refluffing the dismiss familiar as popping him back to the lower planes as opposed to a pocket dimension.) Now as the literal son of an outsider as well as a direct representative he should be fairly important for some kind of evil cult or organization, but I've been mulling over exactly what kind of evil, or even the meaning of evil.
I had an idea this morning and thought I'd run it by you guys for feedback. I was at the british museum last week and in the new mummy exhibit noticed a bit about how one of the amulets put into the mummy was supposed to magically hide the sins of the deceased from the judge of the underworld to help get you into the afterlife. I personally thought this was kind of hilarious but today it gelled together in my head with the scape-goat ritual and ritual confession.
So my thought is that while evil has it's rewards no one particularly wants to got to hell. So I plan to make the PC a representative of a cult of Confession. They would be kind of a service provider to villains. He gets called up by some evil guy who fears approaching death and who wants to scam the system. He confesses all his sins to the PC who ritually transfers the sins to his familiar who then bears it down to hell. If it works then after death the soul is unmarked by the sin done in life and gets to go to one of the nicer afterlives, the demon/devil/whatever gets to eat nice nutritious evil and even better learns a whole bunch of juicy secrets which can then be traded and sold in the underworld to further other beings plans. To the individual confessing there is no downside, no horrid sacrifice, no price beyond whatever payment the PC wants. The evil lies in the fact that it's subverting the entire system of reward and punishment which theoretically balances the outerplanes, as well as setting up a major upheaval in the upper planes when it's eventually discovered that some of the souls recieving the rewards of virtue, shouldn't be.
Thoughts?