Could I interest you in a vorpal folding boat, flame tongue?
Yes. Yes you can!
Could I interest you in a vorpal folding boat, flame tongue?
I thought that was one of the most significant and negative issues of the wealth by level business of 3e. Too many interesting items were priced so high that by the time PCs could afford to have it in their WBL value, the power of the item had already been eclipsed.
It's a trap in a way that the item will either hardly get used. Never be created. Not be wanted. Any effort to acquire one of the figurines would not be enough to account for the lack of usefulness. Who wants to use a goat for 3 days of travel and then have to walk for a week? Or to have a couple of lions that you can't even take out for parties because then you won't have them for a week. Even the 4th edition figures were better than this.
Both the magic items as well as how weak spellcasters are gives me the feeling that 5e is a Low magic campaign and I'd like to see how a GM can make it a High magic campaign.
That the terms short rest and long rest exist is precisely to allow easy modification of the pace of the campaign. That is their reason for being. While it is, in a sense, a rule change, in the context of the goals of 5e, it isn't really a rule change (or isn't really supposed to be.)A short rest is an hour and a long is 8 hours of sleep at least not sure what rule book you were looking at, from players book page 186 "A short rest is a period o f downtime, at least 1 hour long" "A long rest is a period o f extended downtime, at least 8 hours long" so if you have altered the rules in your game from those in the book no one is to blame but your self, just increase the times they give in proportion to the ones you did for your house rules.
I'm not sure I follow how my players need to track anything in this case. I wasn't talking about the tracking of time and use - I was considering the relative power/usefulness of the items.I don't know. I would trust my players to track something like that themselves. I wouldn't make it more work for myself at all, personally. But then again I trust my players, so that's a bonus.
The items are marked as rare, so you are probably only going to have one of these items within a group at any one time. I don't really see tracking their use because they don't fit neatly into a 'Daily power' system as an issue. It means that players will have to use the item more judiciously, which to me increases its value, and also nudges me as a DM to happily allow how they are used to be more cool and advantageous when they are used, and avoid becoming annoyed that 'Bob is pulling his darned golden lion again...'
Personal impression (from someone who is only mildly interested in 5e at this stage): Enjoyed actually having a nice visual of items that have been ruminating in my games for years nowVery cool.
VERY surprised to not see Gwnevheir (or however it's spelled.)
I know!! Its probably the most iconic figurine in the history of D&D
When can we get 5e stats for it??